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Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)
http://forums.absurdminds.net/viewtopic.php?f=102&t=3762
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Author:  Joshy [ 22 Nov 2016 14:30 ]
Post subject:  Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

[youtube]http://www.youtube.com/watch?v=elN-QGyToxM[/youtube]

They also talk about some other features coming to Overwatch.

Quick Notes:
  • Coming to the PTR "very soon"
  • Changes:
    • First character to have a choice between 2 ultimates
    • After charging her ult like any other character, she can pick which ult she wants to use during game play
      • Teleporter
        • Still operates same as it used to be (aka 6 charges, placed and can be destroyed)
        • Now has more health, with some of it being shield health so it can regenerate some over time.
      • Shield Generator (NEW ULT)
        • Puts a large shield on teammates from a build-able object (like the tele)
        • Can be destroyed
        • The building has a large radius
        • The radius ignore Line of Sight (aka will go through walls)
    • NEW ABILITY: Photon Barrier
      • Replaces Photon Shield (the one where she gives shields out to players
      • Acts like Reinhardt's shield or Winston's Barrier
      • It moves along a trajectory (presumably where Symmetra aims it)
      • Allows for pushes and can be used defensively as well
    • Minor tweaks to her turrets
      • Symmetra can now stock 6 turrets rather than 3
      • This means she can place all 6 before the match starts
      • Still has a cooldown for acquiring more turrets in her stock.
      • 10 sec cooldown rather than 12
    • Primary and Secondary Fire are the same except:
      • Primary fire has a "slightly longer reach than it did before"
      • "Don't panic, it's not much more than you think" - Jeff
      • Still short range
That's it for Symmetra, now onto other things:
  • They're going to be looking at how Symmetra plays in the PTR (win-rates, where she is played) before pushing to the main branch of Overwatch
  • They want feedback during the PTR
  • Oasis (the new King of the Hill map shown at Blizzcon)
    • Coming to the PTR very shortly after the Symmetra changes hits the PTR
    • The goal is to bring the map to the main branch of Overwatch in Early 2017
  • New social feature: Stay with Group
    • They're not sure when it's coming out to the PTR (either with Symmetra Changes, or Oasis)
    • Adds a button to the end of game screen
    • If everybody on the team or only some of the people click the button, it will automatically form a party with those people
That's it. I really like the Symmetra changes and can't wait to see how they work.

Author:  Amaroq [ 22 Nov 2016 14:56 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Wow that's really awesome

Author:  Joshy [ 22 Nov 2016 15:21 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Finished updating the post, I will include more info when it becomes available.

Author:  Joshy [ 22 Nov 2016 17:25 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

https://playoverwatch.com/en-us/blog/20379410

Apparently the PTR is now available!

Here are the Patch Notes for November 22, 2016:

General Updates
  • Added a new "Boop" unlockable voice line for Sombra
  • Players can now select the 1v1 Mystery Duel and 3v3 Elimination game modes from the Custom Game menu
  • Added a "Stay as Team" feature, which allows players to remain grouped with their teammates after the match has ended
Hero Balance Updates

Symmetra
  • New Abilities
    • Photon Barrier
      • Replaces her existing Photon Shield ability
      • Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
    • Shield Generator (New Ultimate Ability)
      • Symmetra's Ultimate ability now offers a choice between her Teleporter and a new option: Shield Generator
      • Shield Generator places a device that grants additional shields to any ally within the its effective radius, regardless of barriers, walls, or obstacles between heroes and the Shield Generator
  • Photon Projector (Primary Fire)
    • Range has been increased from 5 meters to 7 meters
  • Sentry Turret
    • Number of turrets that can be carried has been increased from 3 turrets to 6 turrets
    • Cooldown has been reduced from 12 seconds to 10 seconds
  • Teleporter
    • Decreased health from 200 to 50
    • Increased shields from 0 to 350
  • Photon Shield
    • Replaced with the new Photon Barrier ability
Developer Comments: When looking into changes for Symmetra, we wanted to address two main issues: she didn't feel active enough, and she often felt weak in certain situations on different maps and game modes, due to her Teleporter.

To address the first point, we removed her more passive Photon Shield ability, and replaced it with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team.

For the second point, we noticed players would often switch off of her when they felt like her Teleporter wasn't as useful. For example, when playing her on defense on an Assault map, players often only used her to defend the first capture point, then quickly changed if that point fell. To help her feel more useful in more situations, we've given her an alternate to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations than her Teleporter.

The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push.

The last change increases the range on her Arc Welder to make it easier for her to build up and keep a powerful charge on her weapon.

Zarya
  • Particle Barrier/Projected Barrier
    • Attacks that deal damage to both a barrier and the target of a barrier (such as Reinhardt's Fire Strike, Hanzo’s Dragonstrike, etc.), no longer deal damage to the barrier twice

Author:  Joshy [ 22 Nov 2016 17:26 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Key things are:
  • Symmetra's Big Changes
  • Stay as Team button
  • You can now play 1v1 and 3v3 against friends!

Author:  Amaroq [ 22 Nov 2016 19:01 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Stay as team is a really nice feature.

Author:  gingerghost [ 22 Nov 2016 21:20 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Quote:
You can now play 1v1 and 3v3 against friends!
lets go scrub, dry gulch no scopes only

Author:  serialp0rt [ 22 Nov 2016 23:25 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Quote:
Quote:
You can now play 1v1 and 3v3 against friends!
lets go scrub, dry gulch no scopes only
me and my friends can take you on that anyday of the week.......but seriously this update sounds amazing.

Author:  bLiNd [ 22 Nov 2016 23:51 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

anyone 1v1 me on bloodgulch??????? i will take you and your friends out exdedededede

Author:  Amaroq [ 22 Nov 2016 23:54 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Naw man, I'm so good at bloodgultch. We always win on bloodgultch. We'll take you any day on bloodgultch.

Author:  bLiNd [ 24 Nov 2016 18:43 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

but im so good at bloodgulch that when there is a blooodgulch tournament and i sign up they automatically give me the trophy. because they know im good at bloodgulch.

Author:  Amaroq [ 25 Nov 2016 17:23 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Nah man, you know who's really good at bloodgultch? Me and my team. We're amazing at bloodgultch.

Author:  serialp0rt [ 26 Nov 2016 18:08 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

fuck you all to infinity.

Author:  Joshy [ 29 Nov 2016 19:57 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

Oasis is now available in the PTR.

Here's a quick tour video: [youtube]http://www.youtube.com/watch?v=r6NYlT3NaPE[/youtube]

Author:  serialp0rt [ 29 Nov 2016 22:48 ]
Post subject:  Re: Symmetra Redesign Developer Update (also some news on the new map Oasis and other features)

I think this is gonna be so cool!

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