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PostPosted: 10 Sep 2014 13:48 
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It will appear in your unread posts once I've posted it.

The maps are chosen randomly by valve's map chooser algorithm, with the exception that I have it set so that the current map does not appear.

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PostPosted: 10 Sep 2014 14:24 
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It will appear in your unread posts once I've posted it.
Ok thanks. I guess I didn't know if you would be making a new post to the thread or just editing the OP of the thread.


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PostPosted: 10 Sep 2014 14:40 
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If I can find the thread in going to bump it once I edit it.

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PostPosted: 10 Sep 2014 17:37 
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Quote:
It will appear in your unread posts once I've posted it.
Ok thanks. I guess I didn't know if you would be making a new post to the thread or just editing the OP of the thread.
viewtopic.php?f=41&t=168&p=9050#p9050

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PostPosted: 09 Dec 2014 21:00 
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By the way, one of the reasons why many people like our community is because we actually play a rotation of maps. We're not a server that just plays dust2/mirage/inferno on a constant rotation. Aside from compliments about our reg, this is one of the few things people actually seek me out to compliment me on. I keep the most popular workshop maps on the server and update it frequently by removing less popular ones and adding more popular ones. This is one of the main reasons people play community servers - to play the maps they've come to love on 128 tick instead of in the shitty valve servers but only during operations. Let's try to maintain that by not voting the same maps over and over and not leaving if a different map wins.

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PostPosted: 27 Dec 2014 23:05 
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I put new maps on the 1v1 server. Please let me know if you notice any problems.

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PostPosted: 31 Jan 2015 23:19 
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Quote:
By the way, one of the reasons why many people like our community is because we actually play a rotation of maps. We're not a server that just plays dust2/mirage/inferno on a constant rotation. Aside from compliments about our reg, this is one of the few things people actually seek me out to compliment me on. I keep the most popular workshop maps on the server and update it frequently by removing less popular ones and adding more popular ones. This is one of the main reasons people play community servers - to play the maps they've come to love on 128 tick instead of in the shitty valve servers but only during operations. Let's try to maintain that by not voting the same maps over and over and not leaving if a different map wins.
A little late to the convo, but Amen to this. I fully agree.


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PostPosted: 11 Dec 2017 19:54 
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I've reduced the number of active servers and changed the map cycle on the Asylum. Hopefully this condensed list will influence people to play in our servers more regularly.

There is now the Straightjacket for serious play, the Asylum for casual play, the 1v1 for 1v1 play, and the aim deathmatch server for aim practice.

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PostPosted: 12 Dec 2017 00:20 
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Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
I like the sound of that. I'll start spending a bit more time in CSGO, especially playing in our servers.

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PostPosted: 12 Dec 2017 10:06 
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Amaroq, it appears that the Asylum maplist links to a night version of d2 instead of this?

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PostPosted: 12 Dec 2017 11:35 
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Yes we just changed the map list.

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PostPosted: 12 Dec 2017 12:03 
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Oh woops. I'll have to fix that when I get home.

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PostPosted: 12 Dec 2017 12:13 
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I'm confused I thought it was supposed to go to dust 2 night

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PostPosted: 12 Dec 2017 12:47 
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No it meant to be a link to the actual map group.

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PostPosted: 13 Dec 2017 20:12 
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https://www.mapcore.org/topic/21413-con ... -declared/

check this out

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PostPosted: 13 Dec 2017 21:50 
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casual he maps like https://gamebanana.com/maps/168316


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PostPosted: 14 Dec 2017 07:48 
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If they're not on the workshop, I can't put them on the server. There are some tennis maps on the workshop, though.

Tennis maps tend to be incredibly difficult to run, so if it crashes the server I'll have to take them off. But we'll try!

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PostPosted: 14 Dec 2017 16:45 
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Motion for more rat maps on the servers?

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PostPosted: 14 Dec 2017 17:43 
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blech ew gross

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PostPosted: 14 Dec 2017 17:55 
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I really like all maps so I'll second anything getting added.

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