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Asylum mapcycle for the month of April
http://forums.absurdminds.net/viewtopic.php?f=12&t=3021
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Author:  Amaroq [ 23 Mar 2015 17:12 ]
Post subject:  Asylum mapcycle for the month of April

Commence voting for the mapcycle for the month of April.

Remember, 5 official valve maps, 5 community maps.

Valve maps
Overpass
Cobble
Train
Cache
Mirage

Community maps
Agency
Ali
Workout
Castle
Overgrown

I will update this google document as votes comes in.

Author:  jero [ 23 Mar 2015 18:27 ]
Post subject:  Re: Asylum mapcycle for the month of April

de_nuke
de_dust2
de_inferno
de_mirage
de_cache

Workshop:
de_crown
de_fire
de_tuscan
de_season
de_mill

Author:  serialp0rt [ 23 Mar 2015 22:11 ]
Post subject:  Re: Asylum mapcycle for the month of April

cobble
train
inferno
dust2
mirage

Workshop:
de_fire
de_rats
de_tuscan
de_resort
cs_mansion_hd

Author:  mutiny [ 23 Mar 2015 22:16 ]
Post subject:  Re: Asylum mapcycle for the month of April

Valve maps
Overpass
Cobble
Train
Cache
Mirage

Community maps
Agency
Ali
Workout
Castle
Overgrown

Author:  Joshy [ 23 Mar 2015 22:58 ]
Post subject:  Re: Asylum mapcycle for the month of April

Valve:
de_mirage
de_inferno
de_train
de_overpass
cs_office

Community:
de_rats
de_blackgold
de_fire
de_prodigy
cs_agency

Author:  GoatMips [ 24 Mar 2015 09:44 ]
Post subject:  Re: Asylum mapcycle for the month of April

Valve:
de_overpass
de_dust2
de_inferno
de_mirage
de_cache

Workshop:
de_crown
de_fire
de_tuscan
de_season
de_sparity

Author:  Redman113 [ 25 Mar 2015 09:27 ]
Post subject:  Re: Asylum mapcycle for the month of April

Valve

Dust2
Inferno
Overpass
Mirage
Train

Community
Agency
Tuscan
Blackgold
Seaside
Mill

Author:  -r0b07 [ 25 Mar 2015 13:30 ]
Post subject:  Re: Asylum mapcycle for the month of April

dust2
inferno
mirage
cache
cbble

tuscan
fire
season
crown
overgrown

_______

I think that Dust2, Inferno, Nuke, MIrage, Cache, Season, Train, Cbble, Overpass, Tuscan, and Fire should be permanent fixtures in the Asylum. We can then vote on the non-active duty maps for each month. With the current setup we are doing we risk eliminating good maps just so we can keep our silly 5 active map quota. Anyone else with Me?

Author:  Amaroq [ 25 Mar 2015 14:01 ]
Post subject:  Re: Asylum mapcycle for the month of April

Not me. I wouldn't be mad if we permanently banned dust2 from the server lol. And considering our 5v5 server does only play those maps, I don't see why we need to force all our servers to be identical. The point of the asylum is to have a varied map cycle, but we're experimenting with the best way to accomplish that goal. I'm certainly open to changing the number of maps we vote on every time though.

(this reminds me I need to put fire on the 5v5)

Author:  serialp0rt [ 25 Mar 2015 14:10 ]
Post subject:  Re: Asylum mapcycle for the month of April

yeah, I don't agree at all. I think we should keep voting the maps like this. Its been much more fun having people stay and play because they know these are the only maps.

Author:  -r0b07 [ 25 Mar 2015 14:18 ]
Post subject:  Re: Asylum mapcycle for the month of April

If you are open to increasing the number I suggest we make it 6 Valve Maps and 6 Community Maps. My logic goes like this

Dust2-Mirage-Cache-Inferno (Staples of the CS Scene I could not live with out them)

Now if I want I can only pick 1 more map if we are going by the 5 limit rule. A 6 map limit rule could let me pick and combination of nuke, train, overpass, and cobble.

Author:  Amaroq [ 25 Mar 2015 14:20 ]
Post subject:  Re: Asylum mapcycle for the month of April

I'm open to that.

Author:  InstantKarma [ 25 Mar 2015 15:03 ]
Post subject:  Re: Asylum mapcycle for the month of April

I'm fine with 6 and 6, but I agree having a varied map cycle is what keeps the Asylum fresh. I'm really burnt out on Dust2/Mirage and, when those maps are chosen, I find myself watching TV more than engaging with the game.
Valve:
de_nuke
de_inferno
de_overpass
de_cache
de_train

Workshop:
cs_agency
de_fire
de_tuscan
de_season
de_crown

Author:  Amaroq [ 25 Mar 2015 17:19 ]
Post subject:  Re: Asylum mapcycle for the month of April

Resort looks incredibly fun. I'm going to change my vote from Ali to Resort.

Author:  Traviesaurus [ 25 Mar 2015 21:00 ]
Post subject:  Re: Asylum mapcycle for the month of April

I disagree. I understand that changing it to 6 would make it easier for Robot, But that defeats the point of voting. Correct me if I'm wrong, but the point of the vote is to vary the map, not for you to have your favorite maps every single month. I vote a hard 'No'.

Valve:
Cache
Mirage
Nuke
Cobblestone
Train

Community:
Rats
Tuscan
Agency
Season
Crown

Author:  serialp0rt [ 26 Mar 2015 01:07 ]
Post subject:  Re: Asylum mapcycle for the month of April

Yeah, I thought resort looked really fun. It was one of the more popular maps so I was hoping to get to try it. Everyone should give it a look.

Author:  Amaroq [ 26 Mar 2015 06:42 ]
Post subject:  Re: Asylum mapcycle for the month of April

Quote:
Correct me if I'm wrong, but the point of the vote is to vary the map
You're definitely not wrong, but the choice of 10 was somewhat arbitrary. IMO, the best number choice would be 11, since the current map doesn't come up again in the map vote at the end of the level, and there 10 maps in each vote. I could always take the 5 most popular valve ones, the 5 most popular workshop ones, and the next runner up (regardless of category).

Author:  jero [ 26 Mar 2015 13:54 ]
Post subject:  Re: Asylum mapcycle for the month of April

11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)

Author:  InstantKarma [ 26 Mar 2015 14:51 ]
Post subject:  Re: Asylum mapcycle for the month of April

Quote:
11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)
I see your point, I have no problem with regulars like D2 and Mirage always around to help populate the server and then we can vote on maps that are a change of pace. I honestly don't know what the next most popular map is in the eyes of the community. When I 64 tick pub, I'm inclined to say that Nuke gets the most votes. I have no stats to back this up, just observations.

Author:  Traviesaurus [ 26 Mar 2015 15:56 ]
Post subject:  Re: Asylum mapcycle for the month of April

Quote:
Quote:
11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)
I see your point, I have no problem with regulars like D2 and Mirage always around to help populate the server and then we can vote on maps that are a change of pace. I honestly don't know what the next most popular map is in the eyes of the community. When I 64 tick pub, I'm inclined to say that Nuke gets the most votes. I have no stats to back this up, just observations.
Are we still considering nuke a valve map since it's been pulled?

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