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Asylum mapcycle for the month of April http://forums.absurdminds.net/viewtopic.php?f=12&t=3021 |
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Author: | Amaroq [ 23 Mar 2015 17:12 ] |
Post subject: | Asylum mapcycle for the month of April |
Commence voting for the mapcycle for the month of April. Remember, 5 official valve maps, 5 community maps. Valve maps Overpass Cobble Train Cache Mirage Community maps Agency Ali Workout Castle Overgrown I will update this google document as votes comes in. |
Author: | jero [ 23 Mar 2015 18:27 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
de_nuke de_dust2 de_inferno de_mirage de_cache Workshop: de_crown de_fire de_tuscan de_season de_mill |
Author: | serialp0rt [ 23 Mar 2015 22:11 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
cobble train inferno dust2 mirage Workshop: de_fire de_rats de_tuscan de_resort cs_mansion_hd |
Author: | mutiny [ 23 Mar 2015 22:16 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Valve maps Overpass Cobble Train Cache Mirage Community maps Agency Ali Workout Castle Overgrown |
Author: | Joshy [ 23 Mar 2015 22:58 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Valve: de_mirage de_inferno de_train de_overpass cs_office Community: de_rats de_blackgold de_fire de_prodigy cs_agency |
Author: | GoatMips [ 24 Mar 2015 09:44 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Valve: de_overpass de_dust2 de_inferno de_mirage de_cache Workshop: de_crown de_fire de_tuscan de_season de_sparity |
Author: | Redman113 [ 25 Mar 2015 09:27 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Valve Dust2 Inferno Overpass Mirage Train Community Agency Tuscan Blackgold Seaside Mill |
Author: | -r0b07 [ 25 Mar 2015 13:30 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
dust2 inferno mirage cache cbble tuscan fire season crown overgrown _______ I think that Dust2, Inferno, Nuke, MIrage, Cache, Season, Train, Cbble, Overpass, Tuscan, and Fire should be permanent fixtures in the Asylum. We can then vote on the non-active duty maps for each month. With the current setup we are doing we risk eliminating good maps just so we can keep our silly 5 active map quota. Anyone else with Me? |
Author: | Amaroq [ 25 Mar 2015 14:01 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Not me. I wouldn't be mad if we permanently banned dust2 from the server lol. And considering our 5v5 server does only play those maps, I don't see why we need to force all our servers to be identical. The point of the asylum is to have a varied map cycle, but we're experimenting with the best way to accomplish that goal. I'm certainly open to changing the number of maps we vote on every time though. (this reminds me I need to put fire on the 5v5) |
Author: | serialp0rt [ 25 Mar 2015 14:10 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
yeah, I don't agree at all. I think we should keep voting the maps like this. Its been much more fun having people stay and play because they know these are the only maps. |
Author: | -r0b07 [ 25 Mar 2015 14:18 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
If you are open to increasing the number I suggest we make it 6 Valve Maps and 6 Community Maps. My logic goes like this Dust2-Mirage-Cache-Inferno (Staples of the CS Scene I could not live with out them) Now if I want I can only pick 1 more map if we are going by the 5 limit rule. A 6 map limit rule could let me pick and combination of nuke, train, overpass, and cobble. |
Author: | Amaroq [ 25 Mar 2015 14:20 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
I'm open to that. |
Author: | InstantKarma [ 25 Mar 2015 15:03 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
I'm fine with 6 and 6, but I agree having a varied map cycle is what keeps the Asylum fresh. I'm really burnt out on Dust2/Mirage and, when those maps are chosen, I find myself watching TV more than engaging with the game. Valve: de_nuke de_inferno de_overpass de_cache de_train Workshop: cs_agency de_fire de_tuscan de_season de_crown |
Author: | Amaroq [ 25 Mar 2015 17:19 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Resort looks incredibly fun. I'm going to change my vote from Ali to Resort. |
Author: | Traviesaurus [ 25 Mar 2015 21:00 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
I disagree. I understand that changing it to 6 would make it easier for Robot, But that defeats the point of voting. Correct me if I'm wrong, but the point of the vote is to vary the map, not for you to have your favorite maps every single month. I vote a hard 'No'. Valve: Cache Mirage Nuke Cobblestone Train Community: Rats Tuscan Agency Season Crown |
Author: | serialp0rt [ 26 Mar 2015 01:07 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Yeah, I thought resort looked really fun. It was one of the more popular maps so I was hoping to get to try it. Everyone should give it a look. |
Author: | Amaroq [ 26 Mar 2015 06:42 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Quote: Correct me if I'm wrong, but the point of the vote is to vary the map
You're definitely not wrong, but the choice of 10 was somewhat arbitrary. IMO, the best number choice would be 11, since the current map doesn't come up again in the map vote at the end of the level, and there 10 maps in each vote. I could always take the 5 most popular valve ones, the 5 most popular workshop ones, and the next runner up (regardless of category).
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Author: | jero [ 26 Mar 2015 13:54 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????) |
Author: | InstantKarma [ 26 Mar 2015 14:51 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Quote: 11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)
I see your point, I have no problem with regulars like D2 and Mirage always around to help populate the server and then we can vote on maps that are a change of pace. I honestly don't know what the next most popular map is in the eyes of the community. When I 64 tick pub, I'm inclined to say that Nuke gets the most votes. I have no stats to back this up, just observations.
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Author: | Traviesaurus [ 26 Mar 2015 15:56 ] |
Post subject: | Re: Asylum mapcycle for the month of April |
Quote: Quote: 11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)
I see your point, I have no problem with regulars like D2 and Mirage always around to help populate the server and then we can vote on maps that are a change of pace. I honestly don't know what the next most popular map is in the eyes of the community. When I 64 tick pub, I'm inclined to say that Nuke gets the most votes. I have no stats to back this up, just observations. |
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