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PostPosted: 21 Aug 2016 17:37 
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Joined: 18 Mar 2016 20:30
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I think that the 1v1 servers as of right now are great. Good players play on them, and we weapon balance on specific rounds has been handled correctly, however, I do think that a good addition to the 1v1 servers would be the ability to use an SMG on a rifle round, and to change the name of rifle rounds to gun rounds, so that Cemy will be buffed, and also so that players can practice those weird "Flusha" type situations, where all you can use is a UMP against a full buy.

Just a suggestion, please don't throw bricks.


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PostPosted: 21 Aug 2016 17:38 
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I fully support this p90/smg vote! :D


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PostPosted: 21 Aug 2016 17:38 
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this has been brought up many times before. we can't just put smg rounds. we can add specific smgs to their own round but that's it. it would take someone with more knowledge on cs programming to do what you want and me and anubis just don't have that. Rifle rounds are the default round built into the plugin as well.

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PostPosted: 21 Aug 2016 17:49 
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Ah, I didn't know the technical limitations, thanks for clarifying.


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PostPosted: 21 Aug 2016 18:35 
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Unless somebody knows how to script in sourcemod. I asked splewis about it a year or so ago and he said he had no interest in adding those type of rounds. However, he did provide a link to this part of his github that tells you exactly how to do it. I just don't know how.

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PostPosted: 21 Aug 2016 21:36 
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so if someone wants to experiment around we could set up a test server for that I guess.

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PostPosted: 21 Aug 2016 21:53 
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I would just edit the source, but he runs a really weird setup.

I think I find out why he doesn't want to go about adding SMGs, and that is his weird naming scheme.

https://github.com/splewis/csgo-multi-1 ... es.sp#L113

The RifleHandler calls for g_PrimaryWeapon and the PistolHandler calls for g_SecondaryWeapon. It would be a tedious fix to implement but he *can* do it. I would just have to fish in and add such rounds.

Quick question: Would SMG rounds have armor or no?

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PostPosted: 21 Aug 2016 21:57 
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Seems doable actually.

https://github.com/splewis/csgo-multi-1 ... erounds.sp

Use knife rounds as an example, as long as the default round handler. The knife round sets a default weapon, the knife, and just uses that. The rifle handler fetches the set rifle from the client. So, it is me either being entirely wrong or this is just stupidly simple: add a new array of SMG types and the client can set such type, and modify that from the menu.

Obligatory: modify this https://github.com/splewis/csgo-multi-1 ... eapons.cfg

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PostPosted: 21 Aug 2016 22:16 
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... Scratch that. He doesn't want to add SMGs because of the difficulty it would be of sorting out what is an SMG and what is not. g_PrimaryWeapon is a provided cvar that is only modified by the player. This cvar is not controlled by the plugin but the server, so your primary weapon will either be an SMG or a Rifle, as set by a menu item. So whenever you set your Rifle/SMG preference, it over-writes the status of the other, as it sets it as a g_PrimaryWeapon anyway.

This may can be avoided by using a custom char array.

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PostPosted: 22 Aug 2016 06:39 
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Interesting. I guess he didn't think far enough ahead while he was doing the original plugin.

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