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PostPosted: 13 Mar 2012 17:50 
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There's so many of them, i'm just not sure... lolz. I just know it ain't Dust 2, just because it's the most played... .

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PostPosted: 13 Mar 2012 17:58 
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Joined: 25 Feb 2012 19:18
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Location: Ontario, Canada
Train.

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PostPosted: 13 Mar 2012 19:42 
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Blech, train. You can't have a tactical map where half the map is invisible unless you have a special kind of monitor.

I'd be really hard pressed to rank them. seige and airstrip I'm sure are the least tactical, but aside from that...

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PostPosted: 13 Mar 2012 20:05 
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Location: Ontario, Canada
Train because every entrance is a choke point, usually only a single door waywidth. Smokes, flashes nades all require perfect accuracy. The entire map is spammable.

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PostPosted: 13 Mar 2012 22:47 
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Joined: 26 Sep 2010 22:53
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Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
I agree with train. All you have to do is turn your brightness up a bit and have good eyesight. I have a good monitor but its shit for cs and i can see the dark side of outside just fine. I have my brightness maxed though

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PostPosted: 14 Mar 2012 17:16 
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Joined: 25 Mar 2010 19:21
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I agree that train is quite tactical but I still think that inferno or even aztec would be. Proper use of smoke and flash on those maps can sections whole areas of the map off. I guess the same can be said for train. those three stand out in my mind. Really it depends on if you are counting rushing as being tactical because if so then you absolutely have to bring dust into the picture. proper rushes with smokes and flashes on their forces shooting to be the only factor.

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