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Installing a CS:GO server http://forums.absurdminds.net/viewtopic.php?f=18&t=1380 |
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Author: | Amaroq [ 13 May 2012 10:55 ] |
Post subject: | Installing a CS:GO server |
I'm installing a CS:GO server on CentOS 5.8, which requires a couple of work arounds. If you haven't already, you'll want to create a user to install and run the server. First off, I need to download the steamcmd software. You want to place this in its own directory, not the directory you will put the game. So I created /home/gamer/go/steamcmd. Code: mkdir /home/gamer/go/steamcmdYou'll also want to create a seperate directory in which to install the dedicated server. Code: mkdir /home/gamer/go/server1Download the steamcmd software. Code: wget http://blog.counter-strike.net/wp-content/uploads//2012/04/steamcmd.tar.gzUnzip it: Code: tar xfz steamcmd.tar.gzNow start the SteamCMD software. Code: STEAMEXE=steamcmd ./steam.shIf you get this error: Code: /home/gamer/go/steamcmd/: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10 ' not found (required by /home/gamer/go/steamcmd) /home/gamer/go/steamcmd: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by /home/gamer/go/steamcmd)CentOS 5 has a problem with this, because it uses older libraries than CS:GO. You can fix this by placing libstdc++.so.6 in some directory of your choice. Attachment:
Then use this command to direct the software to the library:
Code: export LD_LIBRARY_PATH=/the/directory/you/choseThen re-run the command. This should load a steam interface. Code: login anonymous(NOTE: Occasionally, anonymous logins don't work and you will receive errors. If this happens, I have a steam account I created just for this purpose. I have no games on it and I have steamguard turned off. I would login by using "login username password" instead of "login anonymous".) Now you'll install the dedicated server software. Code: force_install_dir /home/gamer/go/server1/ app_update 740 validate(If you ever want to update your dedicated server, you'll need to do all of the above, except just use "app_update 740", without the validate at the end. "validate" tells it to make sure all of the files are exactly default, where as running the command without "validate" will only download new files.) Now type quit to exit the steam client. Go to whatever directory you installed the game in Code: cd /home/gamer/go/server1You can now launch the server with your favourite flavor of start up command. For more information, see this thread. Code: ./srcds_linux -game csgo +game_type 0 +game_mode 1 +mapgroup mg_allclassic +map de_dust -ip 70.34.195.4 +port 27017The available game types and game modes can be seen here. Check out this thread for more advanced server configuration. Here is a video showing how to install a CS:GO server as well as Metamod and Sourcemod. [youtube][/youtube] |
Author: | vov7512 [ 13 May 2012 14:20 ] |
Post subject: | Re: Installing a CS:GO server |
can not install libstdc++.so |
Author: | Amaroq [ 13 May 2012 14:36 ] |
Post subject: | Re: Installing a CS:GO server |
Why not? What error does it give? EDIT: Did you download it to your windows computer, unzip it, and then use ftp to put it on your server? |
Author: | vov7512 [ 14 May 2012 07:10 ] |
Post subject: | Re: Installing a CS:GO server |
After the update command(app_update 740 validate) - write error App state (0x2) unknown, progress: nan (0 / 0) Error! App '740' state is 0x10102 after update job. |
Author: | Amaroq [ 14 May 2012 10:40 ] |
Post subject: | Re: Installing a CS:GO server |
Are you installing it into a directory where you have write permissions? |
Author: | Indi [ 20 Jun 2012 18:17 ] |
Post subject: | Re: Installing a CS:GO server |
Hi Nice guide, question at force_install_dir /home/gamer/go/server1/ what is meant to happen? Ty |
Author: | Amaroq [ 20 Jun 2012 18:44 ] |
Post subject: | Re: Installing a CS:GO server |
It tells the steamcmd where to install the server. So make it force_install_dir /directory/to/my/server/ |
Author: | Indi [ 20 Jun 2012 19:21 ] |
Post subject: | Re: Installing a CS:GO server |
i run that but it doesn't seem to do anything doesn't put any files in that folder |
Author: | Amaroq [ 20 Jun 2012 19:34 ] |
Post subject: | Re: Installing a CS:GO server |
Do you actually have that directory? |
Author: | Indi [ 21 Jun 2012 16:50 ] |
Post subject: | Re: Installing a CS:GO server |
yes it does exist but doesn't seem to do anything, however it doesn't reject the command |
Author: | Amaroq [ 21 Jun 2012 17:12 ] |
Post subject: | Re: Installing a CS:GO server |
Did you do app_update 740 validate next? The force_install_dir just tells the program where to put the files. The app_update 740 validate is the actual installation. So the whole installation should go like this: Code: STEAMEXE=steamcmd ./steam.sh login yourusername yourpassword force_install_dir /home/gamer/go/server1/ app_update 740 validate |
Author: | Indi [ 21 Jun 2012 17:27 ] |
Post subject: | Re: Installing a CS:GO server |
its got something to do with centos6 not allowing be to chose a full path works if i go ../server1/ weird but thanks for your help, valves instructions don't quite cut it. now to configure server.cfg and gamemodes.txt lol |
Author: | Amaroq [ 17 Aug 2012 21:43 ] |
Post subject: | Re: Installing a CS:GO server |
Once you've got the server installed, there are three basic files you need to configure. The first is your gamemodes_server.txt. This is where you put the basic server cvars. (Also take a look at gamemodes.txt - all of the cvars in there are the defaults. You only need to specify non-default values in gamemodes_server.txt). GameModes_Server.txt is located in /<baseserverdirectory>/csgo Here is my overly detailed gamemodes_server.txt from a demolition server: Code: // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "gungame" { "gameModes" { "gungametrbomb" { "value "1" "matchmakingvalue" "competitive" "uid" "12" "maxplayers" "11" "convars" { "hostname" "[AM] Demolition|absurdminds.net" "bot_quota_mode" "fill" "bot_quota" "10" "bot_defer_to_human_items" "1" "bot_defer_to_human_goals" "1" "bot_difficulty" "2" "bot_dont_shoot" "0" "bot_chatter" "normal" "cl_playerspraydisable" "1" "mp_friendlyfire" "1" "ff_damage_reduction_grenade" "0.85" "ff_damage_reduction_bullets" "0.33" "ff_damage_reduction_other" "0.4" "ff_damage_reduction_grenade_self" "0" "mp_startmoney" "0" "mp_maxmoney" "0" "mp_afterroundmoney" "0" "mp_playercashawards" "0" "mp_teamcashawards" "0" "mp_timelimit" "0" "mp_roundtime" "1.5" "mp_freezetime" "6" "mp_buytime" "0" "mp_forcecamera" "1" // Set to 1 for team only sp$ "mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone "mp_death_drop_gun" "0" // 0=none, 1=best, 2=current$ "mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best "mp_death_drop_defuser" "0" "mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinc$ "mp_gungameimmunitytime" "0" "mp_ggtr_bomb_respawn_delay" "1" "mp_ggtr_bomb_detonation_bonus" "1" "mp_ggtr_bomb_defuse_bonus" "0" "cl_enable_roundstart_autobuy" "0" "sv_ignoregrenaderadio" "1" "mp_ggtr_bomb_pts_for_upgrade" "1" // Kill points required to upgrade a player'$ "mp_ggtr_bomb_pts_for_he" "2" // Kill points required in a round t$ "mp_ggtr_bomb_pts_for_flash" "3" // Kill points required in a round to get a $ "mp_ggtr_bomb_pts_for_molotov" "4" // Kill points required in a round to get a $ "mp_ggtr_halftime_delay" "10.0" // Number of seconds to delay during half-ti$ "mp_ggtr_rounds_per_half" "10" // Number of rounds to play before/a$ "mp_molotovusedelay" "0" "sv_alltalk" "0" "sv_deadtalk" "1" "mp_ggtr_end_round_kill_bonus" "0" // Number of bonus points to award the team $ "bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg hu$ "bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg hu$ "mp_ggtr_last_weapon_kill_ends_half" "0" // End the half and give a team round point when a p$ "sv_allow_votes" "0" // Voting allowed in this mo$ "sv_arms_race_vote_to_restart_disallowed_after" "0" // required defaults "mp_maxrounds" "0" "mp_force_pick_time" "15" "spec_freeze_time" "5.0" "spec_freeze_panel_extended_time" "0" } "mapgroupsMP" // List of mapgroups valid for this game mode { "mg_demolition" "" } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_demolition" // mapgroup definition { "name" "mg_demolition" "maps" { "de_bank" "" "de_lake" "" "de_safehouse" "" "de_sugarcane" "" "de_stmarc" "" "de_shorttrain" "" } } } }The second important configuration file is the server.cfg. This is where you will specify a few key convars. It is located in /<baseserverdirectory>/csgo/cfg. Code: hostname "[AM] demolition|absurdminds.net" rcon_password "xxxx" sv_password "" //Only set this if you intend to have a private server! log off logaddress_delall logaddress_add 76.114.68.85:27500 exec banned_user.cfg exec banned_ip.cfg writeip writeid bot_difficulty 3 hostport 27016 sv_allow_votes 0 mp_match_end_restart 0 sv_region 0 mp_freezetime 10 sv_allow_lobby_connect_only 1 fps_max 1000And the last one is the mapcycle.txt. If you have a custom map cycle at all, you need to edit mapcycle.txt. It's in the same directory as the GameModes_Server.txt |
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