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Community Map http://forums.absurdminds.net/viewtopic.php?f=38&t=1058 |
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Author: | -Tyler- [ 10 Nov 2011 17:48 ] |
Post subject: | Community Map |
Lately Serial asked me if I could make a TF2 map. I responded with something along the lines of "easily." Then a couple days ago serial was talking about getting all the clan tf2 junkies together and make a map design/layout/thing. Not too hard. However, it would be a good idea to get ideas spreading. So, heres some questions you may or may not choose to answer to get the ideas flowing. 1.) Scale - How many "levels" to the map, that is, ground level, underground, a nice third floor, ect... - (If payload) Is there more than one "Area" to the map - assuming all checkpoints have been reached by one team. - Just the general scale. Big map. Small map. Medium Map. A map resembling serials junk -oh wait, Hammer cant render a map that small.... darn. 2.) Theme -Gameplay theme: payload, KOTH, control points,ect... -The theme of the map as in: is it a city, desert, swamp, ect... 3.) "For fun" map or a competitve one. As in, will there be lots of key areas that one team must work hard at getting, or will the level be designed to have rounds end quickly (like KOTH) 4.) Payment for -Tyler- Uhh, wait a sec, this was supposed to be cut out. 5.) How team-friendly Will the teams HAVE to work to win - this may result in many a bad player rage quitting. Or will a few good players be able to get the ball rolling ! 6.) Spawn points. Will they be far from- or close to- objectives. 7.) Lolcats : Attachment: lol_cats.jpg [ 143.11 KiB | Viewed 3496 times ] ---------- 300th post FTFW! You can guess what the second "F" stands for. |
Author: | Amaroq [ 10 Nov 2011 18:27 ] |
Post subject: | Re: Community Map |
Tyler, you are the man. These are pretty dang good points to ponder. |
Author: | serialp0rt [ 15 Nov 2011 16:56 ] |
Post subject: | Re: Community Map |
yeah actually that is a very good way to break it down. we should start discussing this. |
Author: | -Tyler- [ 15 Nov 2011 21:16 ] |
Post subject: | Re: Community Map |
Let's start with #7. I believe this is a very lol-ey lolcat, however, it could use some work. The pixels, for example, are fucked up. We must find a way to fix this at all costs. |
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