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MASSIVE Steam-ing PO$hit Update! http://forums.absurdminds.net/viewtopic.php?f=38&t=1736 |
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Author: | Rich Nagel [ 14 Feb 2013 20:09 ] |
Post subject: | MASSIVE Steam-ing PO$hit Update! |
Seems that Valve in their "infinite" wisdom has made a MASSIVE update to Steam, Half-Life, and Counter-Strike 1.6. This all due to them porting the games over to Linux. Eventually this will affect ALL of the GoldSource games (including Day of Defeat, Counter-Strike: Condition Zero, Counter-Strike: Condition Zero Deleted Scenes, etc... etc...). Read more about it (as well as about ALL of the things that Valve has TOTALLY FRICKED UP in these games, and the TONS of problems that people are now having after the update) here -> http://forums.steampowered.com/forums/f ... ay.php?f=7 , here -> http://forums.steampowered.com/forums/f ... y.php?f=20 , here -> http://steamcommunity.com/app/10/discussions/ , and here -> http://steamcommunity.com/app/70/discussions/ ! Expect the same for the other GoldSource games soon... |
Author: | Amaroq [ 14 Feb 2013 20:13 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Oh yeah, I was reading about that on your steam page and also on reddit. I think it's awesome that they are porting the games to linux, but man, it's like valve doesn't even try shit out before they do it. They're just like, "Throw a few lines of code here, update that over there... that'll be good. Let's release it!" |
Author: | Rich Nagel [ 14 Feb 2013 20:53 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Agreed 100%! Yeah, there are a LOT of problems and glitches with this so-called "update". From what I've read, another thing that I'll TOTALLY HATE... they moved the games' file directories to a different directory structure (supposedly so that it supports ShitPipe... errr.. rather "SteamPipe"). Something that I also posted over in the Steam-ing-POS forums: -=-=-=-=-=-=-=-=-=-= Quote: Unknown command: s_eax
I haven't allowed the Steam Client or CS to update yet (of course, I now CAN"T EVEN START UP CS), but is it true that VALVE REMOVED EAX SUPPORT????This would be totally inexcusable, as THAT is waht provides me with 4-channel surround sound (as well as nice "room_type" reverb effects while playing)! I also heard/read that the D3D renderer was REMOVED in the update... WHY THE HELL WOULD VALVE DO THAT??? A lot of folks have problems with the OpenGL renderer, and even I (who primarily use the OpenGL renderer) occasionaly use the D3D renderer to prevent occasional crashes and lockups! -=-=-=-=-=-=-=-=-=-= I'm ALSO EXTREMELY LEARY of allowing the Steam Client to update itself... as in THIS THREAD - > http://forums.steampowered.com/forums/s ... ?t=1994440 , took them *OVER A YEAR AND A HALF* TO FIX that fu#$%^& problem with one of their previous Steam Client so-called "updates"! (EDIT) Basically, in a nutshell, 'WE HAVE YOUR HARD-EARNED MONEY, GO F#$% YOURSELF!' |
Author: | Rich Nagel [ 14 Feb 2013 21:06 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
I'm also sure that "WeedsBot" will not longer function (will I ever be able to re-hack it to work, as well as all of the other "tweaks" that I've done to CS), and I'm not even sure about AMXModX plugins. Also, after this PO-Steaming-Si%$ gets 'transmogrified' over to CS:CZ/CS:CZ-DS/DoD, I wonder about the above as well (e.g. will SturmBot for DoD still work?). Steam-ing $#it-Valve, you people give a whole new meaning to the word "MORON". |
Author: | Amaroq [ 14 Feb 2013 21:09 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Daaayummm. That sucks. I wonder how many other community projects they fucked over. |
Author: | Amaroq [ 14 Feb 2013 21:33 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Lol I just tried playing and even though I had fps_max 101, it was trying to play at 400 fps which was making me SUPER laggy. |
Author: | Rich Nagel [ 15 Feb 2013 02:47 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Quote: Lol I just tried playing and even though I had fps_max 101, it was trying to play at 400 fps which was making me SUPER laggy.
From what I've read, the "fps_max" CVar has (you guessed it)... been removed (although it still shows up in the console when starting to type it in, "disabled" would be a better term I suppose)!
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Author: | Rich Nagel [ 15 Feb 2013 05:25 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
P.S. I posted a message over at Valve's GITHub asking about EAX and the D3D renderer ( https://github.com/ValveSoftware / https://github.com/ValveSoftware/halflife/issues/38 ). Yep, D3D, totally removed. And EAX has been replaced with OpenAL. When asking the Valve dev if I would STILL have 4-channel surround-sound with OpenAL, he said "Yeah, you *should*, but I'm not really sure." <aarrgghh!> |
Author: | Amaroq [ 15 Feb 2013 07:40 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
I wonder what you're supposed to do to cap your fps, then. Playing above 101 slows you down, and I'm certainly not noob enough to use vsync to cap it at 60. |
Author: | Rich Nagel [ 15 Feb 2013 17:18 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Quote: I wonder what you're supposed to do to cap your fps, then. Playing above 101 slows you down, and I'm certainly not noob enough to use vsync to cap it at 60.
I really don't know. I've read a few messages that said that they were going to 'fix' something to allow the 'fps_max' CVar to function again, but I don't really know.re: EAX It was definitely confirmed by someone that since EAX is removed, 4-channel surround-sound NO LONGER FUNCTIONS! Talk about a 'nice' 'modern' "UPDATE"! |
Author: | Rich Nagel [ 20 Feb 2013 23:28 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Where there is a WILL, there *IS* a way... Rollback to the NON-SCREWED UP version of Counter-Strike v1.6, WeedsBot v1.20 *STILL* works, with *NO* annoying-assed In Game Advertising! http://steamcommunity.com/sharedfiles/f ... =128565730 and http://steamcommunity.com/sharedfiles/f ... =128592015 ![]() |
Author: | Amaroq [ 21 Feb 2013 07:33 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Lol nice. How do you roll back? |
Author: | Rich Nagel [ 21 Feb 2013 14:57 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Quote: Lol nice. How do you roll back?
I happened to stumble upon this message thread detailing how to do it -> http://www.hltv.org/?pageid=18&threadid=311177 .In my case though, I didn't have to download a bunch of stuff as I hadn't actually done the update yet (or allowed the Steam Client to update itself). But, I also have my entire Steam directory backed up to my external hard drive (even if I would have done the updates). Anyhow, with my existing un-updated installation of CS, the magic trick was to create a batch file like so (as detailed in that message thread): Code: @Echo Off Title Counter-Strike Start RegEdit.exe /S "C:\Games\Steam\Disable Game Auto-Updates.reg" Start /D "C:\Games\Steam\SteamApps\Rich_Nagel\Counter-Strike" HL.exe -appid 10 -condebug -dll DLLs\WeedsBot.dll -freq 85 -game cstrike -steamFor good measure, I added the third line ('regedit'), the REG contains the following: Code: Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Valve\Steam\Apps\10] "EnableCacheLoading"=dword:00000000 [HKEY_CURRENT_USER\Software\Valve\Steam\Apps\7] "EnableCacheLoading"=dword:00000000 [HKEY_CURRENT_USER\Software\Valve\Steam\Apps\70] "EnableCacheLoading"=dword:00000000...where Steam app IDs: '10' is CS16, '70' is Half-Life, and '7' is the Steam Client itself. Then, you run the batch file to start CS (instead of the Steam Client). Running it like that hides that fact from the STeam CLient that CS isn't updated, so you don't get the message stating that you need to update the game (and the Steam Client) in order to run the game ![]() Seems to work without a hitch ![]() ![]() |
Author: | Rich Nagel [ 21 Feb 2013 20:25 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Read over in the Steam forums... SOOOOOO WELL SAID! Quote: Well, this threads gotten about as far as it's going to, in terms of useful information, so I suppose I'll write up a Donner manifesto...
I am one of those mod authors, and I'm responsible for maintaining several Goldsrc mods. Lemme 'splain something to you. It is nearly *impossible* to maintain working mods of any complexity with this tiny department at Valve constantly making random changes to the engine and surrounding libraries that you have no access to. We're blind as to what's actually going on in that code. We're constantly having to come up with crazy hacks to maintain our mods - sometimes resorting to bizarre AMX plugins to maintain older mods for which there is no longer a source. Quite often, if not most of the time, however, there's nothing you can do to save a mod so slain. I can probably count the people who still code for Goldsrc, and don't work for Valve, on one hand - and I can probably count the people at Valve who do on the other. ...But I'd need a hundred hands to count the number of mods for Half-Life - and probably another thousand hands, to count the number of mods Valve has killed over the last decade. There's just not enough coding manpower to keep up with the destruction these few gods can cause. ...and it's really sad, as some of these were real gems. Truly original gaming ideas with tight nit, family like communities built up around them, some with the potential to introduce radical new concepts into the gaming industry. All crushed to death by Valve's steam-roller. Nearly every major franchise Valve current has, if not, indeed, entire genres of the gaming industry, have their roots in Half-Life mods. Natural Selection 2, Portal, TF2, Counter-strike, DOD, all grew up out of Half-Life mods or people who made their name working on said mods. So it's not simply a travesty and the murder of a creative resource, but a betrayal to boot. The introduction of Steam itself killed maybe 75% of all existing Half-Life mods, a few of which were restored to functionality years afterwards, but then the protocol 48 change, amongst other random and needless changes, took out at least half of those mods for good... And now this fiasco, which shows no signs of being rolled back (a phrase apparently not in Valve's vocabulary these days), threatens more than half of the remainder... Several people no longer being able to even play the core retail game as a result. ...and what have we gotten for it? New shaders? Nope. Multi-threading? Nope. Fixing the various stringent resource limitations? Nope. Optimization of the client or server side? Nope. An open source of the code that dates back to 1998? Nope. An open source for the map editor that dates back nearly as far? Nope. In over a decade of this on going assault on the modder community, we've gotten some HD Half-Life models for the core game - which no one actually buys Half-Life for - and, back in 2003, a new VGUI interface... Which we can't use anymore, because now it locks your damn mouse to the ceiling! (Oh, yeah, and a new voice codex that we coulda added ourselves - as many of us already had.) What we have gotten, is an HLDS that uses 27 times the resource load that the same program did a decade ago, despite the fact it isn't actually doing anything new - to the point where it exceeds the resource use of many modern games, to such a degree, that some server hosts will refuse to take on certain Half-Life mods... An increasingly buggy client, that struggles with rendering scenes that were designed to run on hardware over a decade less advanced (I shudder to think how actual 1998 hardware would run today's Half-Life)... And a frustrated set of developers, and clientele, that feel so betrayed that they want nothing to do with Gldsrc or Source, and beg people to move to the Unreal engine. And if they were trying to push us to migrate to Source, that'd be another thing - but Source is even *worse* in this regards. There are mods with less than six months of life in them before they are wiped out by some random Source update. There are whole schools of gaming that develop on the Source engine, and many of those wonderful little creations, that come out of those classes, are dead in the water before the students involved have even been given their certification, because Valve made yet another change to the engine with no regards to its impact outside of their own products. They've even killed a number of projects they themselves "green lighted" this way. At least you can license Source though - and keep a stable build, independent of Valve's whims, that way. You can't license Goldsrc. It's bad enough we have to constantly contend with Microsoft's changes, which are specifically designed to make you buy new software and hardware - but when combined Valve's maliciousness - developing on Goldsrc or Source is just an endless nightmare of whack-a-mole. *sigh* Now, if it isn't a conscious effort to put an end to old mods that they believe are cutting into their profit margins - which I suppose would be more effectively achieved by simply disallowing mods (which would be kinda better, as then we could all move onto working on Xash or some such)... If it's just a matter of this tiny department at Valve having to do something dramatic to justify its existence... Do what Unreal did, all those years ago, and let us keep separate builds of the engine in each Mod folder - so a random update doesn't kill half the damn mods. Open source the HLDS and the HL.exe and related DLL's, and Hammer... You can keep the damn Steam authentication security in a separate DLL, if that's your great fear... But if Valve keeps on this path, there's going to be less and less creativity in the gaming industry under its auspex, as well as fewer and fewer experienced coders, and finally, less and less customers. Take a look at how badly your current client base is aging. How few of the younger generation you've brought in lately. It's not simply a matter of the prevalence of smart phones - it's because no one wants to invest time in something they know isn't going to be around in a few months due to some random and unexamined change. |
Author: | Rich Nagel [ 22 Feb 2013 09:36 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
JUST AS I THOUGHT, Condition Zero NOW is getting the same SCREWED UP treatment! http://steamcommunity.com/games/80/anno ... 2520226702 Oh well... ![]() |
Author: | Rich Nagel [ 23 Feb 2013 06:01 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
I have to wonder if all of this so-called "update" crapshit is somehow due to this -> http://www.pcgamer.com/2013/02/13/valve ... 0&ns_fee=0 ?! |
Author: | Amaroq [ 23 Feb 2013 11:29 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
I doubt it. The way I've heard of valve's structure, different parts of the company are completely independent. I think they're just trying to update older engines to run like the newer ones but didn't do a large enough test to realize what a failure it would be. |
Author: | Rich Nagel [ 24 Feb 2013 20:10 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
Heh, I just got banned from the CS:CZ "Steam Discussions" here -> http://steamcommunity.com//app/80/discussions/ (directly from comments in this thread -> http://steamcommunity.com/app/80/discus ... 013910025/ ). Quote: You have been banned from all Counter-Strike: Condition Zero discussions until Mar 3, 2013 @ 1:07pm.
...like I give a flying rat's ass.
You were banned by Zefar. Reason: "Don't try to start a flame war." |
Author: | Amaroq [ 24 Feb 2013 21:51 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
oh yeah, I saw that on your steam page. That's absolutely ridiculous. |
Author: | Rich Nagel [ 25 Feb 2013 07:38 ] |
Post subject: | Re: MASSIVE Steam-ing PO$hit Update! |
(Something I replied previously to another poster in the Steam Community "discussions" forum (re:'Why is everyone whining about all of these great updates?')): -=-=-=-=-=-=-=-=-=- EAX 4-channel surround-support - REMOVED = REGRESSION/DOWNGRADE (we are now back to the Wolf3D era... STEREO. Heh, I suppose that those US$80.00 'Counter-Strike Edition' Surround-Sound headphone sets are pretty much USELESS now... might as well use IPod 'earbuds' now while playing the game). Direct3D graphics renderer support - REMOVED = REGRESSION/DOWNGRADE (lots of folks have problems using the OpenGL renderer, either from crashes, or poor framerate). Game folders and files moved ALL OVER THE PLACE willy-nilly = UNNECESSARY/PITA/DOWNGRADE (more difficult to backup, as well as install mods and such). Having to jump through hoops just to get the game working like it has for EONS = UNNECESSARY/PITA/DOWNGRADE (just a general PITA). Steam Server Browser (and moreso, the "History" tab) fixed? - NOPE. Scaleable HUD (and moreso, that teeny tiny crosshair running under larger video resolutions that makes many users go blind)? - NOPE. More security against lame-arsed cheaters (as well as 'hacked-Steam' pirated versions)? - NOPE. Numerous other suggestions added to the game throughout the years by CS players? - NOPE. CONCLUSION? So-called 'upgrade' is NOTHING but a PITA DOWNGRADE. Personally, I don't consider bit#$ing about blatent downgrades with this so-called "update" (which affects 99% of the total (Windows) Steam users) 'crying' or whining. -=-=-=-=-=-=-=-=-=- (edit) And P.S. Yes, I STILL play Wolfenstein 3D (as well as DOOM): http://jasonwilliams400com.startlogic.c ... E_v4.0.txt http://jasonwilliams400com.startlogic.c ... E_v4.0.zip http://jasonwilliams400com.startlogic.c ... E_v1.0.txt http://jasonwilliams400com.startlogic.c ... E_v1.0.zip ![]() |
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