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The last game that I played that wasn't overhyped was Bioshock Infinite. All the multiplayer games have been piss-poor.
I actually remember Bioshock Infinite being overhyped as the 2013 Game of the Year. The game released in March which is insane to start calling it a GOTY when the year isn't even half over. Bioshock Infinite is definitely a good game but nowhere near GOTY level. It's a fairly simplistic and linear shooter that feels like a mainstream version of Bioshock 1 which in turn already felt like a mainstream version of System Shock 2. The story is good but the ending really doesn't help it.
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Yeah, that's very true. I hear Doom wasn't overhyped either, but the multiplayer in it is so-so.
Doom was the opposite of over hype where people were going out of their way to shit talk it. That's what happens when all the consumer gets to play and hear about is a sub-par multiplayer mode which was made by a completely different developer who primarily works on console games. Also the fact that review copies were only given the day of release meant that Bethesda was probably expecting bad reviews because of the multiplayer beta(s).
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Are we just MISSING the quality story based games? Are they still being made and just fly past us all? Is this the way gaming goes? I honestly can't remember good years vs bad years in the past for releases.
There is definitely a deficit of quality triple AAA story driven games but if you look hard enough, you will find some. The Witcher 3, Dark Souls 3, Life is Strange and Metal Gear Solid 5 all have amazing stories for being high budget, triple AAA games. Then you have the high budget games where the story is great but they take a backside for the gameplay. Examples include Wolfenstein: The New Order, HiTMAN, Tomb Raider and even Overwatch. The consoles even have some great single player focused games with great stories like Uncharted 4, Until Dawn and Quantum Break (You can actually get this on PC but only through the windows store but fuck that shit).
If your looking for great stories in gaming than indie games might be the way to go. Transistor, Bastion, Firewatch, Salt and Sanctuary and Battleblock Theater come to mind.
The game industry is currently in an age where focusing on making memorable gameplay is the forefront while memorable stories is put to the side. This wasn't the case during 2006-2013 where bigger and better cinematic experiences were the future of gaming. The problem back then was that both game developers and publishers wanted to focus on making games into movies which games honestly shouldn't be. Games should be games and while all games should have a great story, if I (personally) only had a choice between a cinematic movie-like game or just a game with little story, I would take the game with little story any day.