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DLC, Microtransactions, and DRM http://forums.absurdminds.net/viewtopic.php?f=55&t=2891 |
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Author: | -r0b07 [ 28 Dec 2014 18:24 ] |
Post subject: | DLC, Microtransactions, and DRM |
Who the fuck thought this was a good idea? Download-able content used to be things devs would do after a game was finished. Now we have Day 1 DLC games and "skin packs" that should be free mods through the steam workshop. So here is pretty much every Activision/EA/UbiSoft game ever. *Get Hyped *Buy $60 Game *Play for 10-30 Hours *Beat Game *Play Bug Filled Multiplayer that needs patching on Day 1 *Download Map Packs/DLC (~$10-$25) *Play That *Feel Regret Thank God I don't look at big budget games because I forgot this was still a thing. I know people will say What happened to the days of the Gamecube and PC when it was *Buy $1-20 Game *Play it for 20-50 Hours *Unlock cool shit *Beat Game *Play What is essentially new-game+ *Play awesome multiplayer *Have Fun! Microtransactions are becoming more common in Activision and UbiSoft titles. *Pay real world cash for in game Gold/XP/Cash What the fuck happened to working for your shit you get in-game? EA and Ubisoft also piss me off with 3rd Party DRM. *Wanna play our game? Launch our pile of shit service even though you bought the game on steam. Uplay and Origin are literally Satan *Game servers are down because of DDOS/Crowdedness? Too Bad. Our Game is Always Online. So here is my solution to this. (Game Devs LIsten Up) *Make Kick-Ass Game *Make it Worth Your Money *????? *Profit At least Valve's Microtransactions don't affect gameplay (Hats and Skins) |
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