General Tasks
injure <N> [survive | inarow]
The player must injure at least <N> enemies.
injurewith <N> <weapon> [survive | inarow]
The player must injure at least <N> enemies using the weapon or weapon class <weapon>.
kill <N> [survive | inarow]
The player must kill <N> enemies.
killwith <N> <weapon> [survive | inarow]
The player must kill <N> enemies with the weapon or weapon class <weapon>.
killall
The player’s team must win at least one round by eliminating everyone on the enemy team.
killblind <N> [survive | inarow]
The player must kill <N> flashbang-blinded enemies.
headshot <N> [survive | inarow]
The player must kill <N> enemies with headshots.
headshotwith <N> <weapon> [survive | inarow]
The player must kill <N> enemies with headshots using the weapon or weapon class <weapon>
winfast <S> [survive]
The player’s team must win a round in less than <S> seconds.
Bomb Defuse Scenario Tasks
plant <N> [survive | inarow]
The player must plant the bomb <N> times.
defuse <N> [survive | inarow]
The player must defuse the bomb in <N> separate rounds.
preventdefuse <N> [survive | inarow]
The player must prevent any defuse attempts in each of <N> rounds. The task fails if the bomb is not planted or a CT starts to defuse.
killdefuser <N> [survive | inarow]
The player must kill a CT in the act of defusing a planted bomb <N> times.
Hostage Rescue Scenario Tasks
rescue <N> [survive | inarow]
The player must rescue at least <N> hostages.
rescueall
The player must rescue all of the hostages in a single round.
stoprescue <N> [survive | inarow]
The player must kill a CTs who is escorting hostages back to a Rescue Zone <N> times.
defendhostages <N>
No hostage may be rescued during each of <N> rounds. Hostages may die, but they can't be rescued.
hostagessurvive <N>
All hostages must be living at the end of each of <N> rounds. No hostage can die, but they can be rescued.
VIP Scenario Tasks
killvip <N> [survive | inarow]
The player must kill the VIP <N> times.
kk, heres is the gun abbreviations :
pistol = Any pistol
glock = 9x19mm Sidearm
usp = KM .45 Tactical
p228 = 228 Compact
deagle = Night Hawk .50c
fn57 = ES Five-Seven
elites = .40 Dual Elites
shotgun = Any shotgun
m3 = Leone 12 Gauge Super
xm1014 = Leone YG1265 Auto Shotgun
SMG = Any submachine gun
tmp = Schmidt Machine Pistol
mac10 = Ingram Mac-10
mp5 = KM Sub-Machine Gun
ump45 = KM UMP45
p90 = ES C90
rifle = Any non-sniper rifle
galil = IDF Defender
famas = Clarion 5.56
m4a1 = Maverick M4A1 Carbine
ak47 = CV-47
aug = Bullpup
sg552 = Krieg 552
sniper = Any sniper rifle
scout = Schmidt Scout
sg550 = Krieg 550 Commando
g3sg1 = D3/AU-1
awp = Magnum Sniper Rifle
machinegun = Any machine gun
m249 = M249
shield = The Tactical Shield
knife = The Knife
grenade = The HE Grenade
And to customize bots follow this process :
http://absurdminds.net/forums/viewtopic.php?f=18&t=979
Distributing Mission Packs
The simplest way to distribute your Mission Pack is to zip up all of your custom assets (maps, user interface graphics, player models, your mission pack folder, and so on) into a single zip file, retaining the required folder structure. This zip file can then be shared with other CZ players, who can unzip the file in their main game folder, start the game, and select your mission from the dropdown menu.
For example, MyMission.zip could contain the following:
czero\MissionPacks\MyMission\Overview.vdf
czero\MissionPacks\MyMission\Thumbnail.tga
czero\MissionPacks\MyMission\Easy.vdf
czero\MissionPacks\MyMission\Normal.vdf
czero\MissionPacks\MyMission\Hard.vdf
czero\MissionPacks\MyMission\Expert.vdf
czero\MissionPacks\MyMission\BotProfile.db
czero\gfx\thumbnails\maps\cs_newmap_cz1.tga
czero\gfx\thumbnails\maps_wide\ cs_newmap_cz1.tga
czero\gfx\thumbnails\maps\cs_newmap_cz2.tga
czero\gfx\thumbnails\maps_wide\ cs_newmap_cz2.tga
czero\gfx\thumbnails\maps\cs_newmap_cz2.tga
czero\gfx\thumbnails\maps_wide\ cs_newmap_cz2.tga
czero\maps\cs_newmap1_cz.bsp
czero\maps\cs_newmap1_cz.txt
czero\maps\cs_newmap1_cz_detail.txt
czero\maps\cs_newmap2_cz.bsp
czero\maps\cs_newmap2_cz.txt
czero\maps\cs_newmap2_cz_detail.txt
czero\maps\cs_newmap3_cz.bsp
czero\maps\cs_newmap3_cz.txt
czero\maps\cs_newmap3_cz_detail.txt
czero\newmap.wad
czero\sound\kaboom.wav
czero\sound\crunch.wav