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Counter-Strike: CZ "cs_Siege" Bots Canyon and Ladder Fix
http://forums.absurdminds.net/viewtopic.php?f=58&t=1826
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Author:  Rich Nagel [ 21 Apr 2013 10:49 ]
Post subject:  Counter-Strike: CZ "cs_Siege" Bots Canyon and Ladder Fix

For anyone interested:

Counter-Strike: Condition Zero "cs_Siege" AI Bots Canyon and Ladder Fix

This edited version of the AI bots navigation mesh ("cs_Siege.nav") for Counter-Strike: Condition Zero's "Canyon Siege" map ("cs_Siege.bsp") fixes several extremely annoying problems when playing the map with bots.

First of all, the AI bots (especially the counter-terrorists) have a bad tendency to jump down into the canyon near their spawn area (either severely weakening them, or completely killing them).

Secondly, the AI bots (especially the terrorists) almost always get stuck on top of the vehicle when attempting to descend the ladder connecting the ventilation duct from the side hostages room to the garage.

Lastly, the AI bots (especially the counter-terrorists) will NEVER jump up on top of the vehicle, and then ascend the ladder mentioned above (although, this really isn't that big of a problem when playing this map).

This new edited AI bots navigation mesh file fixes ALL of these problems, using several roundabout methods (as the game has no features for manually editing the ladder navigation meshes that are generated). Note that these methods are not 100% perfect, but the AI bots will have a MUCH BETTER chance of successfully navigating through these areas now (including reduced chances that they will jump from the counter-terrorist spawn area down into the canyon).

Screenshots | Readme | ZIP

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