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Modding 1v1 Server .sp Files http://forums.absurdminds.net/viewtopic.php?f=58&t=2963 |
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Author: | Traviesaurus [ 11 Feb 2015 19:45 ] |
Post subject: | Modding 1v1 Server .sp Files |
I'm doing some research and learning how to make changes to source mod files. I am taking requests for the information you want me to find. Sourcemod is surprisingly easy to use, much to the inverse of what I was told. It is very similar to AMXmod. Actually coding is not easy if you have no coding background (me); however, it is easy to make small changes to other peoples mods. How to turn off pistols, on non-"pistol only" modes. Go to SCRIPTING > multi1v1.sp Open the file Search for the line 175 which says: Code: g_hPistolBehavior = CreateConVar("sm_multi1v1_pistol_behavior", "0", "Behavior 0=always give the pistol the player selected, 1=never give pistols on non-pistol rounds, 2=always give sm_multi1v1_default_pistol on non-pistol rounds 3=give pistol choice on rifle/pistol rounds, but use sm_multi1v1_default_pistol on awp rounds");Replace the first "0" with "1" Click here to find Splewis' 1v1 mod |
Author: | Amaroq [ 11 Feb 2015 21:12 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
That config actually exists in the config file. I changed it earlier tonight and it should be working like that. Is it not? EDIT: Actually right now I have it set to give a pistol on rifle rounds but not on awp rounds. Should I change it so you don't have a pistol on rifle rounds too? (Just for your information, the line you point to defines the cvar, and sets the default to 0. Changing it to 1 simply changes the default setting to 1. I defined the cvar as 1 in the config file instead of simply changing the default value and recompiling the plugin.) |
Author: | Amaroq [ 11 Feb 2015 21:17 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
In terms of a request, I want you to figure out how I can make a scout round without losing the knife round. This is what I've tried so far. |
Author: | Amaroq [ 12 Feb 2015 18:25 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
Quote: In terms of a request, I want you to figure out how I can make a scout round without losing the knife round.
Hey, I figured it out! I can now add whatever type of round I want!This is what I've tried so far. Code: #include <sourcemod> #include <smlib> #include "include/multi1v1.inc" #include "multi1v1/version.sp" #pragma semicolon 1 public Plugin:myinfo = { name = "CS:GO Multi1v1: knife round addon", author = "splewis", description = "Adds an unranked knife round-type", version = PLUGIN_VERSION, url = "https://github.com/splewis/csgo-multi-1v1" }; public void Multi1v1_OnRoundTypesAdded() { Multi1v1_AddRoundType("Knife", "knife", KnifeHandler, Multi1v1_NullChoiceMenu, true, false); Multi1v1_AddRoundType("Scout", "ssg08", ScoutHandler, Multi1v1_NullChoiceMenu, true,false); } public void KnifeHandler(int client) { Client_RemoveAllWeapons(client, "", true); Client_SetArmor(client, 100); GivePlayerItem(client, "weapon_knife"); } public void ScoutHandler(int client) { Client_RemoveAllWeapons(client, "", true); Client_SetArmor(client, 100); GivePlayerItem(client, "weapon_ssg08"); } |
Author: | Traviesaurus [ 12 Feb 2015 18:56 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
That's EXACTLY what I was going to do XD. I was going to search for awp rounds through the files. BTW scout rounds don't give you a knife currently. Just a scout. |
Author: | Amaroq [ 12 Feb 2015 19:01 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
Should I give them a knife too |
Author: | Traviesaurus [ 12 Feb 2015 19:06 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
Quote: Should I give them a knife too
I'm indifferent. It just felt weird being forced to cycle through scopes to unscope
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Author: | Amaroq [ 17 Feb 2015 11:08 ] |
Post subject: | Re: Modding 1v1 Server .sp Files |
I don't know what this means, but here is a suggestion: https://forums.alliedmods.net/showpost. ... tcount=591 |
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