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 Post subject: CS:GO 1.21.3
PostPosted: 16 Nov 2012 07:43 
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From Ido Magel in the CS:GO server developer email list. LINK
Quote:
Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
- Fire now spreads a bit faster and not quite as far.
- Fire "tagging" slowdown has been removed.
- Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
- Added team names to scoreboard.
- Made score more prominent.
- Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
- Added xyz coordinates to messages.
- Added nade messages.
- Added team change messages.
- Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
- Fixed not being able to dismiss server browser dialog with controller.
- Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, regnaM.

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 Post subject: Re: CS:GO 1.21.3
PostPosted: 16 Nov 2012 07:46 
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Looks like there were only two major problems. The "server log changes" has broken GameME's ability to track server data (and I'm sure the GO community is going to bitch about how that's all Valve's fault instead of asking their third party mod to fix an issue with the third party mod, just like they have done with SourceMod's broken voting system); and the repacking of the files has made the upgrade take longer than usual.

Has anybody tried out the new mollies?

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 Post subject: Re: CS:GO 1.21.3
PostPosted: 16 Nov 2012 08:59 
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Joined: 26 Sep 2010 22:53
Posts: 3084
Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
There's a bug with the smoke/mollies

LINK

I can't see this happening in a real situation, not sure if its only because one person was throwing it all or if it has to do with proximity

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 Post subject: Re: CS:GO 1.21.3
PostPosted: 16 Nov 2012 12:25 
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I am gonna play around with it some today. I think I am gonna like the new changes. there may be some bugs but it will get fixed in a few days I am sure. Most of the community seems to be quite happy with this update.

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 Post subject: Re: CS:GO 1.21.3
PostPosted: 16 Nov 2012 15:53 
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Joined: 06 May 2012 10:10
Posts: 700
Quote:
There's a bug with the smoke/mollies

LINK

I can't see this happening in a real situation, not sure if its only because one person was throwing it all or if it has to do with proximity
UR 2 EZ 2 LUV. LOL.


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 Post subject: Re: CS:GO 1.21.3
PostPosted: 16 Nov 2012 22:56 
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Joined: 25 Mar 2010 19:07
Posts: 8392
1.21.3.1
Quote:
[ MISC ]
- Eliminated the vignette effect from the scoreboard.
- Scoreboard has been narrowed.
- Smoke grenade visibility on the edges of smokes has been adjusted to obscure vision less.
- Improved some cases of particle sorting between smoke and molotovs and other particle systems.
- Adjusted the loser bonus for Terrorists when time has run out. Surviving Terrorists get no income, but dead teammates receive a normal payout.
- Removed match start and round end info panel animation sfx.

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