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PostPosted: 20 Mar 2013 06:28 
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Joined: 16 Jun 2012 12:33
Posts: 122
Location: Crystal River, Florida USA
Hehe, FWIW... my old antiquated setup for CS/CS:CZ/CS:CZ-DS:

Hardware Specifications:
Base PC: Dell Dimension 4600
CPU: Intel P4 2.666GHz
System RAM: 2.00GB DDR

Video Card: ATI Radeon 9600 Pro
Video RAM: 256MB
Monitor: Gateway 19" CRT, Model VX900

Hard Drive: Seagate Barracuda IDE 80GB, Model ST380011A
External Drive: Seagate USB 250GB

Floppy Drive: 3-1/2"
CD-ROM/DVD-ROM Drive: LG Rewritable, Model GSA-4166B

Serial Ports: 1
Parallel Ports: 1
USB 2.0 Ports: 8

Sound Card: Creative Labs Soundblaster Live!, Model CT4780
SoundFont Shared System RAM: 384MB
SoundFont: ¥Weeds¥ General MIDI SoundFont v3.0
SoundFont Size: 54.9MB
Speakers: Reveal 75-Watt (x4)

MIDI Keyboard: Casio, Model CZ-1
MIDI Sequencer: Cakewalk Professional v3.01 for Windows 3.x

Microphone: Creative Labs (came with one of the AWE32 sound cards that I bought years ago)

Wireless Adapter: Netgear USB N150, Model WNA1100
DSL Modem/Router: Westell VersaLink 7500 Gateway, Model A90-750022-07 Rev. D
External Dialup Modem: U.S. Robotics 56K V.92, Model 005686-04

Keyboard: Acer/BenQ Accufeel PS2, Model 6511-M
Mouse: Logitech Serial/PS2 Ball MouseMan Pro 3-Button
Mouse Pad: Myst... I had to retire my Duke Nukem 3D mouse pad last year :(

Game Controllers (All Gameport): CH Products FlightStick Pro, CH Products FlightStick, CH Products Rudder/Driving Pedals, Thrustmaster Rudder Control System, CH Products Virtual Pilot Pro, Thrustmaster NASCAR Pro Racing Wheel and Pedals, two 4-button Gravis Gamepads, MasterPilot Pro

In-Game Mouse/Video/Audio Settings:
(Rollback to the 2009 versions of the game(s)... SCREW YOU, $HIT-VALVE!)
Image

Counter-Strike Launch Options
Code:
HL.exe -appid 10 -condebug -dll DLLs\MP.dll_4-26-2013_02-29-56pm_Beta_WeedsBot.dll -freq 85 -game cstrike -steam
Code:
HL.exe -appid 10 -condebug -dll Addons\MetaMod\Dlls\MetaMod.dll -freq 85 -game cstrike -steam
Windows Mouse Properties
Pointer Speed: Fast
Enhance Pointer Precision: On

Configuration Files:
Config.cfg
Code:
unbindall
logsdir logs
log on
bind "TAB" "Cycle_Radar_Solid"
bind "ENTER" "rebuy"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+speed"
bind "'" "save quick"
bind "*" "kill"
bind "," "+moveleft"
bind "-" "invprev"
bind "." "+moveright"
bind "/" "+attack"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "load quick"
bind "=" "invnext"
bind "[" "buy"
bind "\" "buy_preset 1"
bind "]" "chooseteam"
bind "`" "toggleconsole"
bind "a" "+moveup"
bind "b" "radio2"
bind "c" "messagemode"
bind "d" "impulse 100"
bind "e" "Mouselook_Off"
bind "f" "nightvision;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;+nvgadjust;+nvgadjust"
bind "g" "impulse 201"
bind "h" "Name_SBC_Herr_Franz_Nagel"
bind "i" "say Current Game Time Remaining:;timeleft"
bind "j" "cheer"
bind "k" "buyequip"
bind "l" "exec Clan_Match.cfg"
bind "m" "Buy_Ammo"
bind "n" "radio3"
bind "o" "exec Restart_Game.cfg"
bind "p" "lastinv"
bind "q" "+Crouched_Jump"
bind "r" "+attack"
bind "s" "+movedown"
bind "t" "+attack2"
bind "u" "autobuy"
bind "v" "radio1"
bind "w" "+duck"
bind "x" "messagemode2"
bind "y" "+reload"
bind "z" "+commandmenu"
bind "~" "toggleconsole"
bind "BACKSPACE" "drop"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+voicerecord"
bind "SHIFT" "+use"
bind "F1" "+showscores;impulse 98"
bind "F2" "Cl_ShowFPS_On"
bind "F3" "Room_Type_1"
bind "F4" "stopsound"
bind "F5" "HUD_Off"
bind "F6" "RecordDemo_On"
bind "F7" "PlayDemo_On"
bind "F8" "VCR_Demo_Player"
bind "F9" "tutor_toggle"
bind "F10" "quit"
bind "F11" "GL_OverBright_On"
bind "F12" "snapshot"
bind "INS" "+klook"
bind "DEL" "spec_toggleinset"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "HOME" "Spectate_Team_Only"
bind "END" "centerview"
bind "KP_HOME" "Zombie_Bots_On"
bind "KP_UPARROW" "Cl_UpdateRate_30"
bind "KP_PGUP" "exec Bot_War.cfg"
bind "KP_RIGHTARROW" "Team_Balance_Off"
bind "KP_END" "bot_add_ct"
bind "KP_DOWNARROW" "bot_add_t"
bind "KP_PGDN" "bot_add"
bind "KP_ENTER" "Bot_Defer_To_Human_On"
bind "KP_INS" "Bot_Allow_Rogues_Off"
bind "KP_DEL" "bot_kick"
bind "KP_SLASH" "showbriefing"
bind "KP_MINUS" "bot_kill"
bind "KP_PLUS" "Pause_Bots_On"
bind "CAPSLOCK" "Cycle_Crosshair_Red"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+forward"
bind "MOUSE2" "+Look_Strafe"
bind "MOUSE3" "+back"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "105"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "WeedsTent"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
ex_interp "0"
fastsprites "0"
fps_max "100.0"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.001"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_drawhistory_time "10"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "1"
lookstrafe "0"
m_filter "1"
m_forward "10"
m_pitch "-0.022"
m_side "50"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.500000"
mp_decals "300.000000"
mp_forcecamera "0"
mp_logdetail 3
mp_logmessages 1
name "[S.B.C.] Rich Nagel"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtexturessupported "1"
r_detailtextures "1"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "10"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "0"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "1"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
exec userconfig.cfg
UserConfig.cfg
Code:
unbindall
logsdir logs
log on
alias Cycle_Radar_Off "hideradar;bind TAB Cycle_Radar_Transparent"
alias Cycle_Radar_Transparent "drawradar;cl_radartype 0;bind TAB Cycle_Radar_Solid"
alias Cycle_Radar_Solid "drawradar;cl_radartype 1;bind TAB Cycle_Radar_Off"
bind "TAB" "Cycle_Radar_Solid"
bind "ENTER" "rebuy"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+speed"
bind "'" "save quick"
bind "*" "kill"
bind "," "+moveleft"
bind "-" "invprev"
bind "." "+moveright"
bind "/" "+attack"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "load quick"
bind "=" "invnext"
bind "[" "buy"
bind "\" "buy_preset 1"
bind "]" "chooseteam"
bind "`" "toggleconsole"
bind "a" "+moveup"
bind "b" "radio2"
bind "c" "messagemode"
// Note: The "impulse 100" command turns on the flashlight in "Counter-Strike"
// and "Counter-Strike Condition Zero", and turns on nightvision in
// "Counter-Strike Condition Zero Deleted Scenes".
bind "d" "impulse 100"
alias Mouselook_On "-strafe;+mlook;lookspring 1;bind MOUSE2 +Look_Strafe;bind e Mouselook_Off"
alias Mouselook_Off "-Look_Strafe;-mlook;lookspring 0;bind MOUSE2 +strafe;bind e Mouselook_On"
bind "e" "Mouselook_Off"
// Note: The "nightvision" command is not valid in "Counter-Strike Condition
// Zero Deleted Scenes". "Counter-Strike Condition Zero Deleted Scenes" uses
// the command "impulse 100" for nightvision instead.
bind "f" "nightvision;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;-nvgadjust;+nvgadjust;+nvgadjust"
bind "g" "impulse 201"
alias Name_SBC_Rich_Nagel "name [S.B.C.]%Rich%Nagel;bind h Name_SBC_Herr_Franz_Nagel"
alias Name_SBC_Herr_Franz_Nagel "name [S.B.C.]%Herr%Franz%Nagel;bind h Name_SBC_Rich_Nagel"
bind "h" "Name_SBC_Herr_Franz_Nagel"
bind "i" "say Current Game Time Remaining:;timeleft"
bind "j" "cheer"
bind "k" "buyequip"
bind "l" "exec Clan_Match.cfg"
alias Buy_Ammo "buyammo1;buyammo2"
bind "m" "Buy_Ammo"
bind "n" "radio3"
bind "o" "exec Restart_Game.cfg"
bind "p" "lastinv"
alias +Crouched_Jump "+jump;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+duck"
alias -Crouched_Jump "-duck;-jump"
bind "q" "+Crouched_Jump"
bind "r" "+attack"
bind "s" "+movedown"
bind "t" "+attack2"
bind "u" "autobuy"
bind "v" "radio1"
bind "w" "+duck"
bind "x" "messagemode2"
bind "y" "+reload"
bind "z" "+commandmenu"
bind "~" "toggleconsole"
bind "BACKSPACE" "drop"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+voicerecord"
bind "SHIFT" "+use"
// Note: The "impulse 98" command lists the mission objectives in
// "Counter-Strike Condition Zero Deleted Scenes", and is ignored in
// "Counter-Strike" and "Counter-Strike Condition Zero".
bind "F1" "+showscores;impulse 98"
alias Cl_ShowFPS_Off "cl_showfps 0;bind F2 Cl_ShowFPS_On"
alias Cl_ShowFPS_On "cl_showfps 1;bind F2 Cl_ShowFPS_Off"
bind "F2" "Cl_ShowFPS_On"
alias Room_Type_0 "room_type 0;bind F3 Room_Type_1"
alias Room_Type_1 "room_type 1;bind F3 Room_Type_0"
bind "F3" "Room_Type_1"
bind "F4" "stopsound"
alias HUD_On "hud_draw 1;bind F5 HUD_Off"
alias HUD_Off "hud_draw 0;bind F5 HUD_On"
bind "F5" "HUD_Off"
alias RecordDemo_Off "stop;bind F6 RecordDemo_On"
alias RecordDemo_On "record Temp.dem;bind F6 RecordDemo_Off"
bind "F6" "RecordDemo_On"
alias PlayDemo_Off "stopdemo;bind F7 PlayDemo_On"
alias PlayDemo_On "playdemo Temp.dem;bind F7 PlayDemo_Off"
bind "F7" "PlayDemo_On"
alias VCR_Demo_Player "dem_forcehltv 1;viewdemo Temp.dem"
bind "F8" "VCR_Demo_Player"
bind "F9" "tutor_toggle"
bind "F10" "quit"
alias GL_OverBright_Off "gl_overbright 0;bind F11 GL_OverBright_On"
alias GL_OverBright_On "gl_overbright 1;bind F11 GL_OverBright_Off"
bind "F11" "GL_OverBright_On"
bind "F12" "snapshot"
bind "INS" "+klook"
bind "DEL" "spec_toggleinset"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
// Note: Any setting other than "mp_forcecamera 0" will disable Half-Life TV's
// "Picture-In-Picture" spectator mode.
alias Spectate_Anyone "mp_forcecamera 0;bind HOME Spectate_Team_Only"
alias Spectate_Team_Only "mp_forcecamera 1;bind HOME Spectate_Anyone"
bind "HOME" "Spectate_Team_Only"
bind "END" "centerview"
alias Zombie_Bots_Off "bot_zombie 0;bind KP_HOME Zombie_Bots_On"
alias Zombie_Bots_On "bot_zombie 1;bind KP_HOME Zombie_Bots_Off"
bind "KP_HOME" "Zombie_Bots_On"
alias Cl_UpdateRate_30 "cl_updaterate 30;ex_interp 0;net_graph 1;bind KP_UPARROW Cl_UpdateRate_30_Net_Graph_Off"
alias Cl_UpdateRate_30_Net_Graph_Off "net_graph 0;bind KP_UPARROW Cl_UpdateRate_100"
alias Cl_UpdateRate_100 "cl_updaterate 100;ex_interp 0;net_graph 1;bind KP_UPARROW Cl_UpdateRate_100_Net_Graph_Off"
alias Cl_UpdateRate_100_Net_Graph_Off "net_graph 0;bind KP_UPARROW Cl_UpdateRate_30"
bind "KP_UPARROW" "Cl_UpdateRate_30"
bind "KP_PGUP" "exec Bot_War.cfg"
// bind "KP_LEFTARROW" ""
// bind "KP_5" ""
alias Team_Balance_On "bot_auto_vacate 1;mp_autoteambalance 1;mp_limitteams 1;bind KP_RIGHTARROW Team_Balance_Off"
alias Team_Balance_Off "bot_auto_vacate 0;mp_autoteambalance 0;mp_limitteams 0;bind KP_RIGHTARROW Team_Balance_On"
bind "KP_RIGHTARROW" "Team_Balance_Off"
bind "KP_END" "bot_add_ct"
bind "KP_DOWNARROW" "bot_add_t"
bind "KP_PGDN" "bot_add"
alias Bot_Defer_To_Human_Off "bot_defer_to_human 0;bind KP_ENTER Bot_Defer_To_Human_On"
alias Bot_Defer_To_Human_On "bot_defer_to_human 1;bind KP_ENTER Bot_Defer_To_Human_Off"
bind "KP_ENTER" "Bot_Defer_To_Human_On"
alias Bot_Allow_Rogues_On "bot_allow_rogues 1;bind KP_INS Bot_Allow_Rogues_Off"
alias Bot_Allow_Rogues_Off "bot_allow_rogues 0;bind KP_INS Bot_Allow_Rogues_On"
bind "KP_INS" "Bot_Allow_Rogues_Off"
bind "KP_DEL" "bot_kick"
bind "KP_SLASH" "showbriefing"
bind "KP_MINUS" "bot_kill"
alias Pause_Bots_Off "bot_stop 0;bind KP_PLUS Pause_Bots_On"
alias Pause_Bots_On "bot_stop 1;bind KP_PLUS Pause_Bots_Off"
bind "KP_PLUS" "Pause_Bots_On"
alias Cycle_Crosshair_Red "exec Crosshair_Red.cfg;bind CAPSLOCK Cycle_Crosshair_Blue"
alias Cycle_Crosshair_Blue "exec Crosshair_Blue.cfg;bind CAPSLOCK Cycle_Crosshair_Yellow"
alias Cycle_Crosshair_Yellow "exec Crosshair_Yellow.cfg;bind CAPSLOCK Cycle_Crosshair_Cyan"
alias Cycle_Crosshair_Cyan "exec Crosshair_Cyan.cfg;bind CAPSLOCK Cycle_Crosshair_White"
alias Cycle_Crosshair_White "exec Crosshair_White.cfg;bind CAPSLOCK Cycle_Crosshair_Black"
alias Cycle_Crosshair_Black "exec Crosshair_Black.cfg;bind CAPSLOCK Cycle_Crosshair_Green"
alias Cycle_Crosshair_Green "exec Crosshair_Green.cfg;bind CAPSLOCK Cycle_Crosshair_Red"
bind "CAPSLOCK" "Cycle_Crosshair_Red"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+forward"
alias +Look_Strafe "m_pitch -0.011;lookstrafe 1"
alias -Look_Strafe "lookstrafe 0;m_pitch -0.022"
bind "MOUSE2" "+Look_Strafe"
bind "MOUSE3" "+back"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
// Note: The default "cl_cmdrate" is "30", but the value should be set to 5
// frames-per-second higher than the game's maximum cap of 100
// frames-per-second.
cl_cmdrate "105"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "WeedsTent"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
// Note: The default "cl_updaterate" is "20", but the client's "cl_updaterate"
// should be equal to the server's "sv_maxupdaterate". Note that a server's
// default "sv_maxupdaterate" is "30" (but many server administrators set this
// value to "100").
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
// Note: The default "ex_interp" is "0.100" (100ms), but a value of "0" forces
// the game to calculate the "ex_interp" automatically.
ex_interp "0"
fastsprites "0"
fps_max "100.0"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.001"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_drawhistory_time "10"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "1"
lookstrafe "0"
m_filter "1"
m_forward "10"
m_pitch "-0.022"
m_side "50"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
mp_decals "300.000000"
mp_forcecamera "0"
mp_logdetail 3
mp_logmessages 1
name "[S.B.C.] Rich Nagel"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtexturessupported "1"
r_detailtextures "1"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "10"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "0"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
Miscellaneous Configuration Files:
Clan_Match.cfg
Code:
// Clan Match Template for Swamp Buzzards Clan
// http://steamcommunity.com/groups/SwampBuzzardsClan
// Usage: exec Clan_Match.cfg
// changelevel Weeds_CS_Orange
// map Weeds_CS_Orange
// condebug
logsdir logs
log on
bind i "say Current Game Time Remaining:;timeleft"
bind o "sv_restartround 30"
bot_auto_vacate 0
dem_forcehltv 1
hostname "Buzzard Shootout"
hud_takesshots 1
// mapcyclefile Weeds_CS_Orange_MapCycle.txt
// maxplayers 32
mp_autokick 0
mp_autoteambalance 0
mp_buytime 1.5
mp_c4timer 45
mp_chattime 60
mp_fadetoblack 0
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 1
mp_freezetime 6
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_logdetail 3
mp_logmessages 1
mp_mapvoteratio 0.66
mp_maxrounds 0
mp_roundtime 5
mp_startmoney 800
mp_timelimit 30
mp_tkpunish 0
mp_winlimit 0
sv_alltalk 0
Restart_Game.cfg
Code:
// Restart Game for Counter-Strike
// Usage: exec Restart_Game.cfg
// Note that the total duration for the "wait" commands are based on a
// "sys_ticrate" of "100" (100 calculated amd rendered server frames per
// second).
sv_restartround 2
say Game will restart in 2 seconds.
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
say Game has now been restarted!
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
say Current Game Time Remaining:;timeleft
Bot_War.cfg
Code:
// Expert Difficulty Level Bot War for Counter-Strike WeedsBot v1.20
// Usage: exec Bot_War.cfg
bot_allow_rogues "0"
bot_chatter "normal"
bot_defer_to_human "0"
bot_difficulty "3"
bot_join_after_player "1"
bot_add_ct
bot_add_t
bot_add_ct
bot_add_t
bot_add_ct
bot_add_t
bot_add_ct
bot_add_t
bot_add_ct
bot_add_t
Crosshair_Red.cfg
Code:
// Red Crosshair for Counter-Strike
// Usage: exec Crosshair_Red.cfg
cl_crosshair_color "250 50 50"
Crosshair_Blue.cfg
Code:
// Blue Crosshair for Counter-Strike
// Usage: exec Crosshair_Blue.cfg
cl_crosshair_color "50 50 250"
Crosshair_Yellow.cfg
Code:
// Yellow Crosshair for Counter-Strike
// Usage: exec Crosshair_Yellow.cfg
cl_crosshair_color "250 250 50"
Crosshair_Cyan.cfg
Code:
// Cyan Crosshair for Counter-Strike
// Usage: exec Crosshair_Cyan.cfg
cl_crosshair_color "50 250 250"
Crosshair_White.cfg
Code:
// White Crosshair for Counter-Strike
// Usage: exec Crosshair_White.cfg
cl_crosshair_color "250 250 250"
Crosshair_Black.cfg
Code:
// Black Crosshair for Counter-Strike
// Usage: exec Crosshair_Black.cfg
cl_crosshair_color "50 50 50"
Crosshair_Green.cfg
Code:
// Green Crosshair for Counter-Strike (Default)
// Usage: exec Crosshair_Green.cfg
cl_crosshair_color "50 250 50"
How this mess of a controller configuration works (i.e. ¥Weeds¥ Super Bad Ass Keyboard and Mouse Setup for Counter-Strike):
http://jasonwilliams400com.startlogic.c ... _Setup.txt

Battle Station:
I don't have any pics of my current "main" PC above, but these older pics will give you an idea of the mess of my MIDI Studio and Gaming Area LOL!

P.S. In the pics below: My old P233MXX, AMD500, and still operational 486 DX4-100 :)

Image
Image
Image
Image

¥Weeds¥ Windows XP Pro Desktop:
Image

My Real-Time Game Battle Planning and Strategy Consultant:
Image


Last edited by Rich Nagel on 02 May 2013 19:14, edited 3 times in total.

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PostPosted: 20 Mar 2013 13:06 
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Joined: 25 Mar 2010 19:07
Posts: 8392
Ate you one of those people that just enjoys old computers or is that something you don't want to put money into.

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PostPosted: 20 Mar 2013 13:33 
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Joined: 16 Jun 2012 12:33
Posts: 122
Location: Crystal River, Florida USA
I LOVE old PCs :)

That being said, money is tight right now... looking for something new(er) towards the middle of the year though.


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