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 Post subject: Gun recoil patterns
PostPosted: 09 Apr 2013 18:15 
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Joined: 25 Mar 2010 19:21
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this is really useful. we should start trying to master these. BTW, check out the p2000 I found that one most interesting.

http://www.reddit.com/r/GlobalOffensive ... every_gun/

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 Post subject: Re: Gun recoil patterns
PostPosted: 09 Apr 2013 19:30 
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Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
IMO: If you are clicking fast enough that you notice any of the spray pattern, with a pistol, you are clicking way to fast.

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 Post subject: Re: Gun recoil patterns
PostPosted: 09 Apr 2013 19:34 
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But if you can master it, you can shoot it as quickly as possible, which gives you the advantage.

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 Post subject: Re: Gun recoil patterns
PostPosted: 10 Apr 2013 11:46 
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Joined: 06 May 2012 10:10
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But if you can master it, you can shoot it as quickly as possible, which gives you the advantage.
That's precisely what separates the best from the rest. I've worked a lot on controlling spray patterns so I can continue to shoot enemies while they stop and wait for the recoil. Sure, this can look bad if you're a bit off in the aim department and miss consistently (I recall one round on Nuke Mutiny asked me why I was spraying at an enemy when I died). The converse is I can still kill enemies quickly when I miss my first shot. It's especially noticeable on 128 tick servers, where I can take down multiple enemies at a time when their spacing is poor. I'm extremely confident with rifles now, I just need to work on shooting pistols faster (especially the p2000).


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 Post subject: Re: Gun recoil patterns
PostPosted: 10 Apr 2013 16:47 
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Joined: 25 Mar 2010 19:21
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yeah I need to work on it more myself, I am getting more confident with my spraying, especially in 128 tick servers, but its not where I want it to be. I want to be able to spray at least half a clip fairly accurately.

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