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CS:GO Rates http://forums.absurdminds.net/viewtopic.php?f=66&t=1506 |
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Author: | InstantKarma [ 15 Aug 2012 10:19 ] |
Post subject: | CS:GO Rates |
Since this is generally a contentious topic, I thought I'd just provide an easy resource for the rates I use in CS:GO. Feel free to disagree or mock them, I just know there is interest in the topic. cl_interp_ratio 1 cl_interp 0.001 cl_cmdrate 128 cl_updaterate 128 rate 250000 |
Author: | Traviesaurus [ 15 Aug 2012 11:49 ] |
Post subject: | Re: CS:GO Rates |
My rates: cl_interp_ratio 1 cl_interp 0.001 cl_cmdrate 102.4 cl_updaterate 102.4 rate 30000 |
Author: | Amaroq [ 15 Aug 2012 15:55 ] |
Post subject: | Re: CS:GO Rates |
Our server rates are much higher. If you can handle it, put update rate and cmdrate to 128. I haven't confined this but my understanding is that you can put rate much higher too, like 80000, but I put mine at zero because that ensures the best for the server . I put my interp on zero because interp is a complex play between many client rates and server rates. |
Author: | InstantKarma [ 15 Aug 2012 18:02 ] |
Post subject: | Re: CS:GO Rates |
Quote: Our server rates are much higher. If you can handle it, put update rate and cmdrate to 128. I haven't confined this but my understanding is that you can put rate much higher too, like 80000, but I put mine at zero because that ensures the best for the server . I put my interp on zero because interp is a complex play between many client rates and server rates.
Would the difference be noticeable between .001 and 0 for interp? This isn't a criticism, I'm generally curious and don't understand how it works.Thanks! |
Author: | Amaroq [ 15 Aug 2012 18:28 ] |
Post subject: | Re: CS:GO Rates |
Quote: Would the difference be noticeable between .001 and 0 for interp? This isn't a criticism, I'm generally curious and don't understand how it works.
I'm not sure... I have read things about it, and many people suggest 0 just because of the extreme variability in all the different things that make good interp, but I honestly never really understood the arguments either way. I think it more has to do with if you're on a server that isn't even good enough for good interp, there's no reason to not take advantage of the randy reg by raising it.Thanks! But yeah, I don't understand how it works either lol |
Author: | jero [ 18 Aug 2012 14:49 ] |
Post subject: | Re: CS:GO Rates |
My current autoexec.cfg with explanations //set size of HUD including radar hud_scaling "1" //loads and plays sounds quickly snd_mixahead "0.05" //interpolation rates cl_interp "0" cl_interp_ratio "1" //ignore servers with ping >85ms mm_dedicated_search_maxping "85" //rates-still being discussed cl_cmdrate "128" cl_updaterate "128" rate "50000" //crosshair transparency 255=solid 0=invisible cl_crosshairalpha "200" //crosshair colour 5=RGB values sfcrosshair "0" cl_crosshairstyle "4" cl_crosshairalpha "200" cl_crosshaircolor "5" cl_crosshaircolor_b "255" cl_crosshaircolor_g "0" cl_crosshaircolor_r "255" cl_crosshairdot "1" cl_crosshairgap "0" cl_crosshairscale "0" cl_crosshairsize "3" cl_crosshairthickness "0.75" cl_crosshairusealpha "1" cl_dynamiccrosshair "0" cl_autowepswitch "0" hud_fastswitch "1" snd_musicvolume "0" //raw input bypasses windows mouse settings m_rawinput "1" //forces multicore rendering mat_queue_mode "2" //do not download sounds from server cl_downloadfilter "nosounds" sensitivity "2.4" zoom_sensitivity_ratio_mouse ".95" |
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