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WarOwl's analysis of Valve's stupid new tickrates http://forums.absurdminds.net/viewtopic.php?f=66&t=1610 |
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Author: | Amaroq [ 10 Nov 2012 20:08 ] |
Post subject: | WarOwl's analysis of Valve's stupid new tickrates |
[youtube][/youtube] There's almost no point even playing matchmaking anymore. Time to look for a pug plugin... |
Author: | Northern [ 11 Nov 2012 02:44 ] |
Post subject: | Re: WarOwl's analysis of Valve's stupid new tickrates |
Valve still finding ways to fuck this up, like they did with source. |
Author: | Traviesaurus [ 11 Nov 2012 07:57 ] |
Post subject: | Re: WarOwl's analysis of Valve's stupid new tickrates |
Fuck the new tick rate. Saw this on reddit, worth a look at how everything comes together if you didn't already know. An old CS 1.3 thread about it's release date Replace Quake III with 1.6 |
Author: | DimSumGuy83 [ 11 Nov 2012 10:41 ] |
Post subject: | Re: WarOwl's analysis of Valve's stupid new tickrates |
Quote: Replace Quake III with 1.6
Hey man, I'll have you know that I REALLY enjoyed Quake 3.
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Author: | Traviesaurus [ 11 Nov 2012 19:17 ] |
Post subject: | Re: WarOwl's analysis of Valve's stupid new tickrates |
I meant replace Quake 3 with 1.6 in terms of understanding valve is bs. |
Author: | serialp0rt [ 12 Nov 2012 07:50 ] |
Post subject: | Re: WarOwl's analysis of Valve's stupid new tickrates |
yeah they will need to change this quickly. also visit http://64bitvps.com/csgo/ and vote on issues with the game. the higher up the list the quicker they get fixed....well for the most part. ghost steps still happen. |
Author: | DimSumGuy83 [ 12 Nov 2012 15:04 ] |
Post subject: | Re: WarOwl's analysis of Valve's stupid new tickrates |
WarOwl's voice alone made the video worth watching. |
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