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 Post subject: Knowing your teammates
PostPosted: 27 Mar 2010 17:35 
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Joined: 25 Mar 2010 19:07
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I'd say with pretty strong confidence that the most important part of a successful team is knowing your teammates. It's important on the macro level when creating strats, and on the micro level when functioning within the strats.

If you know your teammates, you can create more effective strategies. There's no sense having an aztec strat based around a couple of awps if you know that nobody on your team is a very strong awper. You'll obviously thus want to help the team members practice their awp skills (an awper can be a very integral part of the strategy for any map), but in the meantime you'll have to think of effective strategies that don't utilize an awp.

If you know your teammates, you can be more effective on a more micro level. If you know one teammate is exceptionally good at flashing through doorways or bottlenecks, you can adjust your personal position to allow that teammate to go first and do the flashing. If you know that another teammate is great a close quarters combat but not too great with long distance fire fights, you can make sure that you provide them cover with your assault rifle as they go to clear a room with their mp5.


Learning the way your teammates function requires a bit of work.

While pubbing is a great way to improve individual skills, like recoil control, walling, or nade placement, it's not the best place to learn your teammates. Gameplay is very different from structured scrim gameplay. Players tend to be more reckless in their movements and more individual in their thought processes. People are mostly looking to get the most obvious kill regardless of how many other people on the team are also going for that kill, and few people are thinking about covering the back or whatever. That's just the way it is. You can use a pub to practice, though - get with a teammate in ventrilo or teamspeak and pick a pub server. Make sure to join the same team, and always work with that teammate on the map. Tell your teammate what weapons you can afford, where you are planning to go, what you are planning to do. You can still learn a bit about the person's style, and their weaknesses and strengths, if you pub with them. You can also learn a lot about your own style, and how to adapt your style of play to your teammate and the others around you.

Practices and scrims are the best way to learn your teammates. This way, you can learn how they actually function within a structured strategy or scrim. You may find that a teammate who generally rushes head first into conflict in a pub, dying quickly without doing much damage, is a great follower who always watches your back and keeps you from being ambushed. Or you may learn that people who rush head first into conflict in a pub still do that in a scrim, and they're actually pretty good at it, so you should work to develop your ability to cover a rusher as they do their damage.


The most important part of knowing your teammate is your ability to adapt your style of gameplay to your teammate. Once you know your teammate is good at this and bad at that, you should think about how you can support your teammate when they are doing what they are good at, and how they can provide backup for you while you do what they are bad at. If you know that your teammate is exceptionally good with an awp, try buying an assault rifle instead of an awp, to provide the awper with quicker-fire cover as they take out long range enemies. It does no good for you to know your teammate is good with an awp if you don't provide him with the support he needs to use those kills.


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PostPosted: 11 Apr 2010 13:07 
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Joined: 30 Mar 2010 02:17
Posts: 441
With all this being said.....


My team sux.....



=) j/k


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