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New Asylum format http://forums.absurdminds.net/viewtopic.php?f=8&t=3860 |
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Author: | Amaroq [ 06 Apr 2017 20:15 ] |
Post subject: | New Asylum format |
I've changed around The Asylum just a little bit. It is still running the set of Operation maps, but it now has slightly more casual settings.
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Author: | Amaroq [ 06 Apr 2017 21:12 ] |
Post subject: | Re: New Asylum format |
Oh, as per usual, feel free to provide any feedback! |
Author: | Traviesaurus [ 07 Apr 2017 22:37 ] |
Post subject: | Re: New Asylum format |
I think this will help keep the server populated. |
Author: | Amaroq [ 24 May 2017 08:37 ] |
Post subject: | Re: New Asylum format |
I've added the newest operation maps to the server. |
Author: | Traviesaurus [ 24 May 2017 14:11 ] |
Post subject: | Re: New Asylum format |
Feedback: I still see everybody playing casual but not willing to populate the asylum Even if 4 people play in the asylum, it fills up quickly once we start playing in it, and it ends up being super similar to casual. |
Author: | serialp0rt [ 24 May 2017 19:00 ] |
Post subject: | Re: New Asylum format |
agreed, we need to play in there more instead of normal casual. |
Author: | Amaroq [ 24 May 2017 19:03 ] |
Post subject: | Re: New Asylum format |
If we do, though, let's remember our clan values. Let's communicate with the team, attempt the objective, etc. Servers like that can really easily fall into a mode where people just buy some random weapon, rush away from the team, and die immediately. We need to make sure that doesn't happen to it. |
Author: | mutiny [ 31 May 2017 15:59 ] |
Post subject: | Re: New Asylum format |
I like the new setup. This should keep the server populated and like Amaroq said, keep it competitive and communicate. No freelancing!! |
Author: | KamiKaze [ 02 Jun 2017 00:28 ] |
Post subject: | Re: New Asylum format |
so i cant just knife and zeus ppl? |
Author: | Amaroq [ 02 Jun 2017 10:47 ] |
Post subject: | Re: New Asylum format |
Quote: so i cant just knife and zeus ppl?
Well, those are your two best weapons.
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Author: | Amaroq [ 20 Jun 2017 10:18 ] |
Post subject: | Re: New Asylum format |
Updated the Asylum to include this:
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Author: | Joshy [ 20 Jun 2017 15:22 ] |
Post subject: | Re: New Asylum format |
Quote: Updated the Asylum to include this:
Is/Was there any way to do 15 rounds with half time? I personally liked the shorter game times since it allows for a variety of maps to be played. It also helps because instead of having people leave after playing one map, they tend to stick around for 2-4 maps. The only thing I didn't like was not being able to play both sides.
The rotation from standard to operation maps is a great idea and I hope you can get it to auto switch. |
Author: | Amaroq [ 20 Jun 2017 16:17 ] |
Post subject: | Re: New Asylum format |
Yes, I can lower the round count. Since the money is buffed i don't really see any problem with that. How about 20, to make it 10 per side? I can put it to 16, too if you want. |
Author: | serialp0rt [ 20 Jun 2017 17:40 ] |
Post subject: | Re: New Asylum format |
lets try 10 per side for now |
Author: | Amaroq [ 22 Jun 2017 06:46 ] |
Post subject: | Re: New Asylum format |
I turned FF back on in the Asylum. I think it's weird to only have one server with FF off. Let me know if you want me to revert it. |
Author: | Sems [ 22 Jun 2017 18:56 ] |
Post subject: | Re: New Asylum format |
yes good |
Author: | Sems [ 30 Jul 2017 15:52 ] |
Post subject: | Re: New Asylum format |
This applies for both Asylum and Sanitarium - the Asylum doesn't allow you to vote to change maps, and the Sanitarium's map change function doesn't work after the vote completes. I don't play them much at all now because they both start on Dust II, and I've played that so much my eyes bleed. Also Overpass isn't included in the Sanitarium's maplist, I think. |
Author: | Amaroq [ 30 Jul 2017 16:43 ] |
Post subject: | Re: New Asylum format |
I can't fix the sanitarium issue. As I've mentioned before, it's a valve bug. I'll do the other things, tough. |
Author: | Sems [ 30 Jul 2017 16:52 ] |
Post subject: | Re: New Asylum format |
Oh coolness. Honestly, it's just nice if they're not both stuck on the same initial map ahaha |
Author: | Amaroq [ 30 Jul 2017 17:21 ] |
Post subject: | Re: New Asylum format |
So apparently Asylum and Sanitarium both have identical map vote features. I don't know why you can't vote for maps in the Asylum. |
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