As some of you know, I run a measly "listen" server (when I'm playing any of the GoldSource games).
I've set up a "fast download URL" that seems to be working just fine for all of the custom maps and their resource files, but the "
WeedsBot" (my little CZ bot hack for CS) hostage resource models and sound effects don't seem to be transfered from the web server when I'm playing regular Counter-Strike, when someone connects to me.
EVERYTHING else seems to work just fine (the custom map resource files)... being downloaded form the fast download URL.
Anyhow, is there some way to create a "master" .RES file somehow that would force a client to download all of the non-map resources (models and sound effects), that aren't normally used for any given custom map?
The .RES files that I created for the specific custom maps work fine... but I'd just as soon not have to edit them all again, adding all of the WeedsBot related stuff to each and every single one of them (not to mention, I'm not sure how that would work for the stock maps that come with CS).
Anyways, I guess what I'm asking is, does the GoldSource engine support some sort of "master" (or "global") .RES file that will force the clients to download all of the non-map resources from the fast download url?