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 Post subject: CS:GO update
PostPosted: 25 Apr 2013 20:13 
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Joined: 25 Mar 2010 19:07
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Very strange and interesting release notes.

Release notes April 25, 2013
§ Shipping “Operation” Payback”
§ “Operation Payback, “ is a Classic Casual map group made up of seven top-rated Workshop maps on official servers.
§ Allowed players to invite friends to play “OP” even if they haven’t purchased
§ Added upgradeable challenge coin, viewable in avatar, that progresses from bronze to silver to gold with play
§ Radar changes:
§ Spectators' radar was replaced with a minimap, allowing for better orientation and action-following without resorting to the overview.
§ When playing competitive or with sv_competitive_official_5v5 set, the minimap will show player hotkey values like the overview map does.
§ Added convar cl_radar_always_centered ( default 1 ) then when set to 0 makes more efficient use of the radar at the expense of moving the POV away from the center.
§ Added 2 options to the radar, allowing players to change the scale and orientation. These are exposed in the Game Settings menu, or directly with the cl_radar_scale ( default 0.7 ) and cl_radar_rotate ( default 1 ) convars, respectively.
§ Added convar cl_radar_icon_scale_min ( default 0.6 ) that allows radar icons to be kept large when the scale is reduced.
§ Moved the planted bomb icon from below the radar to the timer.
§ Fixed radar showing above or below on a player when spectating them from chase.
§ CS:GO Player Profile:
§ All players can now view other players medals/coins on the in-game Player Profile page.
§ Friends can now view your wins and Skill Group on your in-game Player Profile page.
§ You can now view a Player's Profile page by hitting Z (the Command Radio Message key) when spectating that player.
§ Added a shortcut to view a friend's CS:GO Player Profile page from the main menu friends list.
§ Added "Disable Autogenerated DM Spawns?" to info_map_parameters entity that allows mapper to specify that no dm spawns should be autogenerated and will be mapper-placed instead.
§ Added more options for map filtering in server browser:
§ The default map filter now performs substring matching. (dust will find de_dust2_se, cs_dustyhouse, workshop or fastdl versions of maps, etc.)
§ A single slash will search for a prefix in the base map name. (/cs will search for all hostage rescue maps)
§ An asterisk will search for a map name suffix. (*_se will search for any map ending in "_se")
§ A double slash will search for an exact map name prefix. (///125488374/ will search for the official workshop de_dust2_se. ///official will search for all official workshop non-se maps)
§ Added support for official cs_militia map workshop id 133256570 to be played as part of dedicated servers workshop collection mapcycle.

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 Post subject: Re: CS:GO update
PostPosted: 25 Apr 2013 20:25 
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"Operation Payback" is a pretty cool idea. You can buy a pass and with it you can play the top rated community maps on official servers. They will still be available on community servers for free, of course. I don't see it being highly successful until they allow it in matchmaking, though.

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 Post subject: Re: CS:GO update
PostPosted: 25 Apr 2013 21:07 
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Joined: 25 Feb 2012 19:18
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Location: Ontario, Canada
The new radar is awesome, can see much more of the map.

Also they must have read my reddit thread :P.


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 Post subject: Re: CS:GO update
PostPosted: 26 Apr 2013 07:32 
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Joined: 25 Mar 2010 19:21
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yeah if someone buys this pass they need to be taken out in the streets and shot. until valve gives 128 tick servers there is no reason to give them more money for ANYTHING AT ALL. This was a huge waste of time if they aren't going to update their shit. This could lose a large portion of the community right off.

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 Post subject: Re: CS:GO update
PostPosted: 26 Apr 2013 08:42 
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Quote:
yeah if someone buys this pass they need to be taken out in the streets and shot. until valve gives 128 tick servers there is no reason to give them more money for ANYTHING AT ALL. This was a huge waste of time if they aren't going to update their shit. This could lose a large portion of the community right off.
The money goes to map mallets, not valve. I think it's a good idea because it will probably increase the quality of community maps, but I don't think many will buy it for play in casual servers.

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 Post subject: Re: CS:GO update
PostPosted: 26 Apr 2013 17:37 
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it also has been shown that people can make really shitty maps and still get paid as long as they get the upvotes in some manner. they really didn't think this through in my opinion.

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