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 Post subject: CS:GO graphical settings
PostPosted: 16 Feb 2014 17:18 
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Here is a good video detailing all the different graphical settings and what they do to your game. I added it to our beginner's guide to CS:GO, but I'm posting it here as well for extra visibility.


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PostPosted: 19 Feb 2014 00:00 
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This helped me out a bit, thanks for the post!

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PostPosted: 20 Feb 2014 07:50 
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Apparently higher anti-aliasing settings can make it easier to see through slatted areas, such as graveyard in inferno, especially if you play at lower resolutions.


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PostPosted: 20 Feb 2014 20:56 
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Quote:
Apparently higher anti-aliasing settings can make it easier to see through slatted areas, such as graveyard in inferno, especially if you play at lower resolutions.

Two problems with that:

1. (Thinking about myself) My Computer can't run high anti-aliasing options because my frames will drop to around 30. The video shows it only helps visibility a little. Are there any maps with these grates or rails that benefit highly from AA? If so is it really worth turning AA on for just that one match?

2. Who even uses lower/non-native resolutions? I can maybe get 1280x720 but nothing below that...

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PostPosted: 20 Feb 2014 21:15 
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Joined: 26 Sep 2010 22:53
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Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
1) On de_inferno: Graveyard (the stairs across from A site), balcony (coming out of apartments), window room (both the window and the railing), ct spawn (the railing)
On de_mirage: Cat (the railings)
On de_nuke: Ramp (the railings leading to lower), Vents
On de_train: Every train, T heaven, upper inner, the jump from white halls to stairs
It will also help if you are holding an angle looking through a 1 or 2 pixel gap

2) Many people carried over their resolutions from 1.6. I'm not sure about source players. In 1.6 it is common to use 800x600 or a similar small resolution. I use my native resolution for CSGO

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PostPosted: 20 Feb 2014 21:27 
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Quote:
Two problems with that:

1. (Thinking about myself) My Computer can't run high anti-aliasing options because my frames will drop to around 30. The video shows it only helps visibility a little. Are there any maps with these grates or rails that benefit highly from AA? If so is it really worth turning AA on for just that one match?
Yeah, if you can't handle it, then don't use it. The issue the video is addressing is people who turn their settings on low because they don't think there are any downsides.
Quote:
2. Who even uses lower/non-native resolutions? I can maybe get 1280x720 but nothing below that...
People who use 4:3 resolution, and people who think that pro settings are the only ones that matter.

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PostPosted: 21 Feb 2014 20:38 
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2. Who even uses lower/non-native resolutions? I can maybe get 1280x720 but nothing below that...
JERoH
LtAce
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Anyone that wants to use 75+ hz on a normally 60hz monitor.

Anti-Aliasing is probably the biggest hit to GPU performance(Of available settings) and can cause an increase in input delay. AA can hinder visiability at long range as much as it may help at close range. Say you are on dust 2 on A play looking at long A pit you may only get 1-2 pixels to see the oppnents head, well the 1-2 pixels is blurring the transition from the ground, their head, and the background. Without anti-aliasing you will get a solid few pixels instead of a blurred patch of nonsense. Games are not designed or rendered naturally with anti-aliasing, it is a post-process. However it does help reduce the choppy looking movement that somegames have.

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