The game should be about the quality of guns. Not Quantity. More Guns =/= Better Gameplay. It's like anyone who has played a a competitive fighting game. The more characters you put in a fighting game the less balance between those characters there is going to be. Same thing with CS GO just instead with guns. M4/AK/AWP/Deagle worked but it only worked because it was so simple. Complex metagames built on those simple building blocks and you made a fantastic fucking game. CS GO is trying to appeal to casuals, and for a skill based game it is really going to hurt it.
SImply put, SMGs shouldn't be better than rifles and the metagame was fine the way it is. Valve simply looks at statistics of n00bs and thinks that because a gun isn't being used it needs to be buffed into infinity. That is where TEC9, AUG, and now SMGs become too powerful FOR THE AMOUNT YOU PAY FOR THEM. Mac 10 Should be god awful because it's only 1050. It's like people forgot that an economy system is the foundation for CS. AWP should be amazing. It's 4750. Why make the guns more even when the prices aren't?
You can say 1.6 was stale but you can't deny it was the most balanced we have seen in a miltary FPS.
Wallbanging promoted listening and good coordinaton. Look at dust2 doors now. They are fucking shit. A rifle takes a bazillion shots to get a kill.
People bitching about wallbanging remind me of people who hated russian walking and bunnyhopping. Just because a n00b can't do it doesn't mean it should be removed. This is why focusing on the HIGHEST level of play is the best and most effective way of game balance. It's a trickle down system not a trickle up system.
stemcellninja is a bit harsh but he's right here
http://www.reddit.com/r/GlobalOffensive ... le/cqdq6pr
I can't stand the pro valve circlejerk that happens with a bad update.