Absurd Minds

More than 100 years without a motto.
It is currently 11 Dec 2018 09:57

All times are UTC-04:00




Post new topic  Reply to topic  [ 39 posts ]  Go to page 1 2 Next
Author Message
PostPosted: 23 Mar 2015 17:12 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8341
Commence voting for the mapcycle for the month of April.

Remember, 5 official valve maps, 5 community maps.

Valve maps
Overpass
Cobble
Train
Cache
Mirage

Community maps
Agency
Ali
Workout
Castle
Overgrown

I will update this google document as votes comes in.

_________________
Server list
Donate


Top
   
PostPosted: 23 Mar 2015 18:27 
Offline
User avatar

Joined: 25 Feb 2012 19:18
Posts: 907
Location: Ontario, Canada
de_nuke
de_dust2
de_inferno
de_mirage
de_cache

Workshop:
de_crown
de_fire
de_tuscan
de_season
de_mill

_________________
Image


Top
   
PostPosted: 23 Mar 2015 22:11 
Offline
User avatar

Joined: 25 Mar 2010 19:21
Posts: 4993
cobble
train
inferno
dust2
mirage

Workshop:
de_fire
de_rats
de_tuscan
de_resort
cs_mansion_hd

_________________
I'm so official, like a dealer with a pistol or referee with a whistle.


Top
   
PostPosted: 23 Mar 2015 22:16 
Offline
User avatar

Joined: 13 Feb 2012 00:31
Posts: 1584
Location: New Jersey
Valve maps
Overpass
Cobble
Train
Cache
Mirage

Community maps
Agency
Ali
Workout
Castle
Overgrown

_________________
Image


Top
   
PostPosted: 23 Mar 2015 22:58 
Offline
User avatar

Joined: 20 Jul 2013 19:51
Posts: 648
Location: Ontario, Canada
Valve:
de_mirage
de_inferno
de_train
de_overpass
cs_office

Community:
de_rats
de_blackgold
de_fire
de_prodigy
cs_agency

_________________
i forgot to put a signature when i first joined

so this is my signature now


Top
   
PostPosted: 24 Mar 2015 09:44 
Offline
User avatar

Joined: 24 Feb 2015 09:39
Posts: 1081
Valve:
de_overpass
de_dust2
de_inferno
de_mirage
de_cache

Workshop:
de_crown
de_fire
de_tuscan
de_season
de_sparity

_________________
Image


Top
   
PostPosted: 25 Mar 2015 09:27 
Offline
User avatar

Joined: 02 Jun 2013 14:00
Posts: 1162
Location: Pennsylvania
Valve

Dust2
Inferno
Overpass
Mirage
Train

Community
Agency
Tuscan
Blackgold
Seaside
Mill

_________________
Since plastic is made from petroleum and petroleum comes from dinosaurs, then that means plastic dinosaurs are made from real dinosaurs


Top
   
PostPosted: 25 Mar 2015 13:30 
Offline
User avatar

Joined: 19 Jul 2014 20:30
Posts: 552
dust2
inferno
mirage
cache
cbble

tuscan
fire
season
crown
overgrown

_______

I think that Dust2, Inferno, Nuke, MIrage, Cache, Season, Train, Cbble, Overpass, Tuscan, and Fire should be permanent fixtures in the Asylum. We can then vote on the non-active duty maps for each month. With the current setup we are doing we risk eliminating good maps just so we can keep our silly 5 active map quota. Anyone else with Me?

_________________
<Insert Witty Signature Here>


Top
   
PostPosted: 25 Mar 2015 14:01 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8341
Not me. I wouldn't be mad if we permanently banned dust2 from the server lol. And considering our 5v5 server does only play those maps, I don't see why we need to force all our servers to be identical. The point of the asylum is to have a varied map cycle, but we're experimenting with the best way to accomplish that goal. I'm certainly open to changing the number of maps we vote on every time though.

(this reminds me I need to put fire on the 5v5)

_________________
Server list
Donate


Top
   
PostPosted: 25 Mar 2015 14:10 
Offline
User avatar

Joined: 25 Mar 2010 19:21
Posts: 4993
yeah, I don't agree at all. I think we should keep voting the maps like this. Its been much more fun having people stay and play because they know these are the only maps.

_________________
I'm so official, like a dealer with a pistol or referee with a whistle.


Top
   
PostPosted: 25 Mar 2015 14:18 
Offline
User avatar

Joined: 19 Jul 2014 20:30
Posts: 552
If you are open to increasing the number I suggest we make it 6 Valve Maps and 6 Community Maps. My logic goes like this

Dust2-Mirage-Cache-Inferno (Staples of the CS Scene I could not live with out them)

Now if I want I can only pick 1 more map if we are going by the 5 limit rule. A 6 map limit rule could let me pick and combination of nuke, train, overpass, and cobble.

_________________
<Insert Witty Signature Here>


Top
   
PostPosted: 25 Mar 2015 14:20 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8341
I'm open to that.

_________________
Server list
Donate


Top
   
PostPosted: 25 Mar 2015 15:03 
Offline

Joined: 06 May 2012 10:10
Posts: 700
I'm fine with 6 and 6, but I agree having a varied map cycle is what keeps the Asylum fresh. I'm really burnt out on Dust2/Mirage and, when those maps are chosen, I find myself watching TV more than engaging with the game.
Valve:
de_nuke
de_inferno
de_overpass
de_cache
de_train

Workshop:
cs_agency
de_fire
de_tuscan
de_season
de_crown


Top
   
PostPosted: 25 Mar 2015 17:19 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8341
Resort looks incredibly fun. I'm going to change my vote from Ali to Resort.

_________________
Server list
Donate


Top
   
PostPosted: 25 Mar 2015 21:00 
Offline
User avatar

Joined: 26 Sep 2010 22:53
Posts: 3065
Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
I disagree. I understand that changing it to 6 would make it easier for Robot, But that defeats the point of voting. Correct me if I'm wrong, but the point of the vote is to vary the map, not for you to have your favorite maps every single month. I vote a hard 'No'.

Valve:
Cache
Mirage
Nuke
Cobblestone
Train

Community:
Rats
Tuscan
Agency
Season
Crown

_________________
Honey Badgers have very tough skin. The skin is very thick and rubbery, which is almost impervious to arrow and spears. Even a blow from machete can't scratch the skin. The skin protects them from bites.


Top
   
PostPosted: 26 Mar 2015 01:07 
Offline
User avatar

Joined: 25 Mar 2010 19:21
Posts: 4993
Yeah, I thought resort looked really fun. It was one of the more popular maps so I was hoping to get to try it. Everyone should give it a look.

_________________
I'm so official, like a dealer with a pistol or referee with a whistle.


Top
   
PostPosted: 26 Mar 2015 06:42 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8341
Quote:
Correct me if I'm wrong, but the point of the vote is to vary the map
You're definitely not wrong, but the choice of 10 was somewhat arbitrary. IMO, the best number choice would be 11, since the current map doesn't come up again in the map vote at the end of the level, and there 10 maps in each vote. I could always take the 5 most popular valve ones, the 5 most popular workshop ones, and the next runner up (regardless of category).

_________________
Server list
Donate


Top
   
PostPosted: 26 Mar 2015 13:54 
Offline
User avatar

Joined: 25 Feb 2012 19:18
Posts: 907
Location: Ontario, Canada
11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)

_________________
Image


Top
   
PostPosted: 26 Mar 2015 14:51 
Offline

Joined: 06 May 2012 10:10
Posts: 700
Quote:
11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)
I see your point, I have no problem with regulars like D2 and Mirage always around to help populate the server and then we can vote on maps that are a change of pace. I honestly don't know what the next most popular map is in the eyes of the community. When I 64 tick pub, I'm inclined to say that Nuke gets the most votes. I have no stats to back this up, just observations.


Top
   
PostPosted: 26 Mar 2015 15:56 
Offline
User avatar

Joined: 26 Sep 2010 22:53
Posts: 3065
Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
Quote:
Quote:
11 sounds better. I do think that we need to have a few constants. Like 3 Valve maps that we know people will play. Like we need dust2 as a fallback to get people to join. I was thinking 3 permanent valve maps, 3 voted on valve maps, 5 workshop. The permanent would obviously be the most popular (D2, Mirage, ????)
I see your point, I have no problem with regulars like D2 and Mirage always around to help populate the server and then we can vote on maps that are a change of pace. I honestly don't know what the next most popular map is in the eyes of the community. When I 64 tick pub, I'm inclined to say that Nuke gets the most votes. I have no stats to back this up, just observations.
Are we still considering nuke a valve map since it's been pulled?

_________________
Honey Badgers have very tough skin. The skin is very thick and rubbery, which is almost impervious to arrow and spears. Even a blow from machete can't scratch the skin. The skin protects them from bites.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 39 posts ]  Go to page 1 2 Next

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited