Absurd Minds

More than 100 years without a motto.
It is currently 25 Nov 2024 13:15

All times are UTC-04:00




Post new topic  Reply to topic  [ 23 posts ]  Go to page 1 2 Next
Author Message
 Post subject: New Asylum format
PostPosted: 06 Apr 2017 20:15 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
I've changed around The Asylum just a little bit. It is still running the set of Operation maps, but it now has slightly more casual settings.
  • $16000 start money
  • Greater round win/loss bonuses to maintain money
  • Friendly Fire off Friendly fire on
  • Alltalk is still off and Deadtalk is still on
  • Competitive timer settings
  • Defuser allocation
  • 15 rounds, no half time 30 rounds with half time
The server runs two alternating map cycles. The first map cycle is all of the official Valve maps. The second rotation is all of the Operation maps. I am currently trying to find a way to automate a weekly alternation of the two cycles so I don't forget. I might not be able to do it weekly - I might end up having to do it something like Saturday-Tuesday is Rotation A and Wednesday-Friday is Rotation B.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 06 Apr 2017 21:12 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
Oh, as per usual, feel free to provide any feedback!

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 07 Apr 2017 22:37 
Offline
User avatar

Joined: 26 Sep 2010 22:53
Posts: 3084
Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
I think this will help keep the server populated.

_________________
Honey Badgers have very tough skin. The skin is very thick and rubbery, which is almost impervious to arrow and spears. Even a blow from machete can't scratch the skin. The skin protects them from bites.


Top
   
 Post subject: Re: New Asylum format
PostPosted: 24 May 2017 08:37 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
I've added the newest operation maps to the server.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 24 May 2017 14:11 
Offline
User avatar

Joined: 26 Sep 2010 22:53
Posts: 3084
Location: T͚̜͙͚̠̦ͬͧ̐ͬĥ͙͉͙̥̹̝͖ͮ̒̒̋ͤ̄eͭͫͭ ̥̤͔̽ͥ͐ͦͦͣỊ̒̎n̖͚̘͇̬̟te̻̥͇̳̲̲͊̂͆ͩr̝̯̦̼͔̖̻̽n͙ͬ͆̎e͔̰͎ͩ͋̀̚t̮̞͎̓ͨ́
Feedback: I still see everybody playing casual but not willing to populate the asylum :( Even if 4 people play in the asylum, it fills up quickly once we start playing in it, and it ends up being super similar to casual.

_________________
Honey Badgers have very tough skin. The skin is very thick and rubbery, which is almost impervious to arrow and spears. Even a blow from machete can't scratch the skin. The skin protects them from bites.


Top
   
 Post subject: Re: New Asylum format
PostPosted: 24 May 2017 19:00 
Offline
User avatar

Joined: 25 Mar 2010 19:21
Posts: 5029
agreed, we need to play in there more instead of normal casual.

_________________
I'm so official, like a dealer with a pistol or referee with a whistle.


Top
   
 Post subject: Re: New Asylum format
PostPosted: 24 May 2017 19:03 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
If we do, though, let's remember our clan values. Let's communicate with the team, attempt the objective, etc. Servers like that can really easily fall into a mode where people just buy some random weapon, rush away from the team, and die immediately. We need to make sure that doesn't happen to it.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 31 May 2017 15:59 
Offline
User avatar

Joined: 13 Feb 2012 00:31
Posts: 1614
Location: New Jersey
I like the new setup. This should keep the server populated and like Amaroq said, keep it competitive and communicate. No freelancing!!

_________________
Image


Top
   
 Post subject: Re: New Asylum format
PostPosted: 02 Jun 2017 00:28 
Offline
User avatar

Joined: 20 Mar 2012 19:18
Posts: 401
so i cant just knife and zeus ppl?


Top
   
 Post subject: Re: New Asylum format
PostPosted: 02 Jun 2017 10:47 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
Quote:
so i cant just knife and zeus ppl?
Well, those are your two best weapons.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 20 Jun 2017 10:18 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
Updated the Asylum to include this:
  • 15 rounds, no half time 30 rounds with half time
The server runs two alternating map cycles. The first map cycle is all of the official Valve maps. The second cycle is all of the Operation maps. I am currently trying to find a way to automate a weekly alternation of the two cycles so I don't forget. I might not be able to do it weekly - I might end up having to do it something like Saturday-Tuesday is Rotation A and Wednesday-Friday is Rotation B.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 20 Jun 2017 15:22 
Offline
User avatar

Joined: 20 Jul 2013 19:51
Posts: 648
Location: Ontario, Canada
Quote:
Updated the Asylum to include this:
  • 15 rounds, no half time 30 rounds with half time
Is/Was there any way to do 15 rounds with half time? I personally liked the shorter game times since it allows for a variety of maps to be played. It also helps because instead of having people leave after playing one map, they tend to stick around for 2-4 maps. The only thing I didn't like was not being able to play both sides.

The rotation from standard to operation maps is a great idea and I hope you can get it to auto switch.

_________________
i forgot to put a signature when i first joined

so this is my signature now


Top
   
 Post subject: Re: New Asylum format
PostPosted: 20 Jun 2017 16:17 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
Yes, I can lower the round count. Since the money is buffed i don't really see any problem with that. How about 20, to make it 10 per side? I can put it to 16, too if you want.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 20 Jun 2017 17:40 
Offline
User avatar

Joined: 25 Mar 2010 19:21
Posts: 5029
lets try 10 per side for now

_________________
I'm so official, like a dealer with a pistol or referee with a whistle.


Top
   
 Post subject: Re: New Asylum format
PostPosted: 22 Jun 2017 06:46 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
I turned FF back on in the Asylum. I think it's weird to only have one server with FF off. Let me know if you want me to revert it.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 22 Jun 2017 18:56 
Offline

Joined: 05 Apr 2017 20:39
Posts: 264
yes good


Top
   
 Post subject: Re: New Asylum format
PostPosted: 30 Jul 2017 15:52 
Offline

Joined: 05 Apr 2017 20:39
Posts: 264
This applies for both Asylum and Sanitarium - the Asylum doesn't allow you to vote to change maps, and the Sanitarium's map change function doesn't work after the vote completes. I don't play them much at all now because they both start on Dust II, and I've played that so much my eyes bleed. Also Overpass isn't included in the Sanitarium's maplist, I think.


Top
   
 Post subject: Re: New Asylum format
PostPosted: 30 Jul 2017 16:43 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
I can't fix the sanitarium issue. As I've mentioned before, it's a valve bug.

I'll do the other things, tough.

_________________
Server list
Donate


Top
   
 Post subject: Re: New Asylum format
PostPosted: 30 Jul 2017 16:52 
Offline

Joined: 05 Apr 2017 20:39
Posts: 264
Oh coolness. Honestly, it's just nice if they're not both stuck on the same initial map ahaha


Top
   
 Post subject: Re: New Asylum format
PostPosted: 30 Jul 2017 17:21 
Offline
User avatar

Joined: 25 Mar 2010 19:07
Posts: 8392
So apparently Asylum and Sanitarium both have identical map vote features. I don't know why you can't vote for maps in the Asylum.

_________________
Server list
Donate


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 23 posts ]  Go to page 1 2 Next

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited